Beginning of day, March 13, 2014

Added "working" PlayerPrefabSteven to JasonScene.unity. Also fixed
burrower script so he will chase the playerprefabsteven instead of the
start position of PlayerPrefab. Also added the player's ability to take
damage. It's a public variable in the "PlayerDamageScript" which should
be attached to the PlayerPrefabSteven.
Uncommented code

Take this one also.
Merge pull request #16 from ScrambledEgge101/master

Beginning of day, March 13, 2014
No real changes
Merge branch 'master' of https://github.com/wintergolem/TrickyNinja
Known Changes
Broken prefab
Merge remote-tracking branch 'upstream/master'

Conflicts:
	TrickyNinja/TrickyNinja/Assets/Prefabs/PlayerPrefabSteven.prefab
3-13-2014 1540