I played a bit around and extended the game for another option: "FIRE"! Fire beats all other choices (i.e. rock, paper and scissors), but if both choose "fire", both players loose!  Statistically speaking, it would be wise to always choose fire, yet this can be manipulated with the ***math.floor(math.random() * x)***  variable (e.g. increasing the choices of the computer to pick "fire" by increasing "x");  This is my first bit of code, happy to hear your thoughts and suggestions for improvement. **Now, take a look!**