Civilian round-start fix (2)

Hopefully it works this time, tested locally as extensively as I can.

I have left a _very_ verbose debug line (103) in job_controller.dm which
should be commented out very soon.

Please keep var/Debug2 in global.dm set to 1 for the forseeable future,
to help diagnose job problems.
Revert "Revert "Civilian round-start fix""
Merge pull request #448 from Bone-White/revert-446-revert-445-master

Revert "Revert "Civilian round-start fix""
Merge pull request #447 from Bone-White/master

Civilian round-start fix (2)
Merge pull request #22 from ZomgPonies/master

Merge from Master
Traitor Gear and Balance
Merge pull request #449 from Fox-McCloud/Traitor-Balance

Traitor balance
Disappearing Chemdispenser fix

Found this age-old problem.  Doesn't update the sprite after the
explosion, but DOES stop it going invisible and non-clickable.
Merge pull request #450 from Bone-White/master

Disappearing Chemdispenser fix
Support Jobs on ID Comp Fix

Finally puts support jobs back on the ID (HoP) computer.

Removed NT rep from the list of positions that can be chosen (as it's a
central assigned position only).

Slightly altered the colours of the interface to make it easier to read.
Merge pull request #451 from Bone-White/master

Support Jobs on ID Comp Fix
Merge pull request #23 from ZomgPonies/master

Merge from Master
Syndicate Bomb Port
Merge pull request #453 from Fox-McCloud/Syndicate-Bomb

Syndicate bomb
Merge pull request #24 from ZomgPonies/master

Merge from Master
SyndiBomb Fix
Merge pull request #455 from Fox-McCloud/SyndiBomb-Fox

Syndi bomb fix
Merge pull request #353 from ZomgPonies/master

patch