use fileName for _actionDic key
SceneReader sets contentSize by canvasSize.

We could not get the canvas size of the scene which created on CocosStudio.

Thanks to this commit, we can get scene's canvas size by Node::getContentSize()

```cpp
auto scene = cocos2d::cocostudio::SceneReader::getInstance()->createNodeWithSceneFile("Scene.json");
int width = scene->getContentSize().width;
int height = scene->getContentSize().height;
cocos2d::log("canvasSize = %d, %d", width, height);
```
Update Reference plugin-x
Update Reference for template
Update reference to plugin
Update reference plugin-x
fix cmakelists.txt of linux platform
Merge branch 'v3' into fixLinuxCompileError
add box2d tinyzml back
fix linux compile error
Sprite3DTest.lua:
Add Sprite3DWithSkinTest
Add AttachmentTest
Add Sprite3DReskinTest
Add Sprite3DMirrorTest
Add Sprite3DHitTest
Finished Sprite3DHitTest
Sprite3DHitTest use BoundingBox
fix bug: physics crashes when remove/add children too quick.
Scale9Sprite capInsets set fix
Changed WIN32 to _WIN32 to support gnu c++11

Signed-off-by: martell <martellmalone@gmail.com>
fix warning because of extra comma's

Signed-off-by: martell <martellmalone@gmail.com>
added support for static and shared builds on windows

Signed-off-by: martell <martellmalone@gmail.com>
added support for static and shared builds with ui

Signed-off-by: martell <martellmalone@gmail.com>