Aligned the attribute names in the Standard Tech Tree with the Component attributes. Added Attributes to Component as appropriate. Updated one test to match the new name sceme.
Added hasPRT, hasLRT, notLRT to the BaseTech class.
Update tech.py file. Created at template_tech.py file. The individual component classes within the tech.py file are now @staticmethods within the component class. BaseTech is shared between Component & Hull classes.
CoreStats & BaseTech are needed for Hull, Component, &  Ship Design. Revised last commit to incorporate necessary values in file. Updated template_tech.py order_tech() tech dictionary keys - (no spaces).
Changed back some values between player and colony object found in the diff of these two commits 9eff07f 2dfbe28. The player object is the driving force behind updating the colony objects value and growth rate. Tests run and are acceptable.
Working on the Tech Tree part of the Standard Game Template.