```

/mob/living/carbon/human/add_blood(mob/living/carbon/human/H)
 	if(..() == 0)	return 0
 	if(!ishuman(H))	return 0
 	if(!H.has_arms()) return 0 <--- This bit here.
 	add_blood_list(H)
 	bloody_hands = rand(2, 4)
 	bloody_hands_mob = H
 	update_inv_gloves()	//handles bloody hands overlays and updating
 	return 1 //we applied blood to the item
```