Hmm yes I think its implemented in EngineEffectsManager::process but maybe
I didn't push that yet.
On Feb 21, 2014 8:28 PM, "Daniel Schürmann" <notifications@github.com>
wrote:

> In src/effects/effectchainslot.cpp:
>
> > +    m_pControlNumEffects->connectValueChangeRequest(
> > +        this, SLOT(slotControlNumEffects(double)), Qt::AutoConnection);
> > +
> > +    m_pControlChainEnabled = new ControlObject(ConfigKey(m_group, "enabled"));
> > +    m_pControlChainEnabled->connectValueChangeRequest(
> > +        this, SLOT(slotControlChainEnabled(double)), Qt::AutoConnection);
> > +
> > +    m_pControlChainMix = new ControlPotmeter(ConfigKey(m_group, "mix"), 0.0, 1.0);
> > +    connect(m_pControlChainMix, SIGNAL(valueChanged(double)),
> > +            this, SLOT(slotControlChainMix(double)));
> > +
> > +    m_pControlChainParameter = new ControlPotmeter(ConfigKey(m_group, "parameter"), 0.0, 1.0);
> > +    connect(m_pControlChainParameter, SIGNAL(valueChanged(double)),
> > +            this, SLOT(slotControlChainParameter(double)));
> > +
> > +    m_pControlChainInsertionType = new ControlPushButton(ConfigKey(m_group, "insertion_type"));
>
> I was already that far. But what does it actually do? Is it implemented?
> Have you a doc link somewhere on the web?
>
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