0.1.0 (build 2)
• User wants to know what % of games are winnable with only informative clues (no intentions).
  • If player knows she has a playable card, play it. (In progress.)
  • Card is now class, not struct. Seems okay.
Next
• ScorePile: make class
0.1.0 (build 3)
• User wants to know what % of games are winnable with only informative clues (no intentions).
  • If player knows she has a playable card, play it. (In progress.)
  • Score is now a class. Seems to work.
Next
• ?