Changed -1 magic number to -17
when activating a short animation, I make it use an image in the short animation, but I don't change the frame value - just incase its being meticulously rotated thru in oneveryframe
made the timeout for wait for frame higher. There's an argument that it should be even higher.
Made command line disable during commands
Initially I was going to change the activate animation function to set the frame to zero too...but then I realized that it must never do it, so I renamed the method so that its less likely i'll make that breaking change the frame in the future.
Added set ignore prompt at load completion.
added  moveCameraToNewYPosition
changed duration from int milliseconds to double secs
Renamed to SetCurrentAnimation - since usually less things are 'current' than active. Normally there are many things 'active' at one time, but its less true for 'current'. ah semantics.
Made default dialog action to exitDialog - this prevents hanging/freezing bug.