Without Bullet. If cmake doesn't find Bullet, the function that
`RigidBodyManipulator` calls to get a `DrakeCollision::Model` shared
pointer returns a pointer to an object of the class `GenericModel`. The
methods in that class are the ones I'd expect to be spewing output.


On Mon, Jun 2, 2014 at 4:03 PM, RussTedrake <notifications@github.com>
wrote:

> In systems/plants/@RigidBodyManipulator/RigidBodyManipulator.m:
>
> > @@ -627,15 +627,8 @@
> >
> >        % collisionDetect may require the mex version of the manipulator,
> >        % so it should go after createMexPointer
> > -      if (model.mex_model_ptr~=0 && checkDependency('bullet'))
>
> i'm running my most careful tests in the minimal distro right now, so no
> bullet. would you expect the spam to come with or without bullet?
> … <#1465e2e1a2a678bf_>
> On Jun 2, 2014, at 3:34 PM, Andres Valenzuela <notifications@github.com>
> wrote: In systems/plants/@RigidBodyManipulator/RigidBodyManipulator.m: > @@
> -627,15 +627,8 @@ > > % collisionDetect may require the mex version of the
> manipulator, > % so it should go after createMexPointer > - if
> (model.mex_model_ptr~=0 && checkDependency('bullet')) I'm surprised you're
> not getting spammed - do these tests have multiple RigidBodyGeometry
> objects in them? — Reply to this email directly or view it on GitHub.
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/RobotLocomotion/drake/pull/147/files#r13304090>.
>