Added non-static headcolliders.
Removed unused library folders. Added proper gitignore file
Added modular rendering implementation and readme file.
Fixed rendering bounds problems.
Fixed initial scaling was not working.
Small update
Small performance tweaks in the simulation shader. Length constraint iterations now work correctly, they were static set to 2
Added AseToTFX tool
Added asetotfx tutorial.
Added asetotfx binary
Reversed Compute shader changes, they were causing strange hair poppings. Improved Rendering shader. Minimal performance boost.
Patched rendering lighting calculations, now using correct vertex data for calculating view and light directions
Small performance improvements in the hair shader
Patched some rendering issues, rendering implementation is now final.
Changed normal calculation in rendering shader.
Patched scaled collision detection.
Changed colliders from spheres to capsule colliders. Now working much better :)
Solved bigger colliders were passed to the shader than they were