Moves mime-spells from tgcode to sayucode.  Fixes #77.

Adds an extra mimespell to create a temporary painless invisible bear-trap.
AI Updates
Adds the ability for the AI to have hud item buttons.
Gives the AI a special camerabug, with a hud button.
Gives the AI a hud button for the crew computer functionality.
Fixes the AI camera light not moving with the AI camera.
The AI camerabug can turn on and off camera lights.  AI can also
Tweaks camera luminosity and related code.  You can upgrade cameras to be brighter during construction with a flashlight.
Magic update
Adds a few spawnable magic items.
Makes spells turn into scrolls when spawned on the ground.
Makes scrolls start rolled up, with a verb to roll them up again after unrolling.  While rolled, a scroll's true purpose is hidden.
Alters the way minds transfer in order to preserve spells when cloned and debrained (hopefully, needs testing).
Adds wand and staff icons from tgcode to enchantable items, depending on the spell used.  Adds a terrible magic broom sprite, I am so sorry.
Adds a few new and miscellaneous spells.
Misc updates & Bugfixen
Probably fixes wheat bug
Fixes light sources shining through walls when you have x-ray vision.
Adds an item button for PDAs; they will appear in the top-left while on your person, allowing hands-free operation.
Cloaking devices also have an item button in the top-right, making them immediately more practical.  As before, you are still visible to cameras, vulnerable to projectiles, etc.
Borg chassis that are on the map at gamestart will start partially completed.  One has been added as a map secret.
Adds secure closets for the mime and clown.
Some event changes, mostly lengthening anomaly times and making advanced radstorms respect maintenance area protection.
Undead should respond if nearby undead get one-shotted.
Retaliate mobs will no longer react as a uniform horde, and will respond with a certain probability.
Roundstart randomization update
In summary, adds a distressing amount of gamestart lag for little real benefit.
Vending machines will dump some amount of their contents into nearby tables.
Some items on the map at gamestart will scatter contents or alter themselves, such as missing crayons, donuts, and cigarettes, dried fruits, empty snacks and drinks, etc.
Misc updates
Minor modifications to retaliate stuff.
Removes files made redundant by merging tg telescience.
Minor map update & Misc
This is not the full map rebuild that the station deserves, it is just a patch on the old map.
The wizard sanctuary has gotten a facelift(?).
Undead events should be less spammy.
Should not be able to put abstract items into refillable venders; fixes #69
Removes legacy maps directory and old backup map files