simplified feature management for record tables
factored out command creation from table view into a separate class
some general cleanup; fixed two cases of dialogue subviews that allowed creating records where they shouldn't have
some UniversalId cleanup and enhancements
simplified Data constructor
replaced selection model in CommandDispatcher with a slightly slower but more robust implementation
removed some hardcoded column numbers
fixed some proxy model problems related to column numbers
removed more hardcoded column numbers
Fix code that stopped animation immediately after starting it, due to thinking it has completed (Fixes #1370)
Consider all splash screens in the Splash folder (Fixes #1416)
Handle failed savegame file operations (Fixes #1413)
Fix not handling failbit/badbit in ifstream (Bug #1355)
Fix an always true condition (Bug #1355)
Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386)
Recognize DELE subrecords at the end of the record (Fixes #1414)
Make MODL subrecord optional for potions (Fixes #1419)
Correct wrong assertions (Fixes #1425)
some dialogue subview cleanup and start of command dispatching refactoring
Store Always Run control state in settings