Comments

Changed a couple comments
Fixed it, dude
Not working camera rotate

Its the camera movement called from the mouse move func
Merge remote-tracking branch 'origin/master' into MAH-BRAND
dumb stuff
Display now updated on mouse move.
Semi-functional first person mouse control

It has some issues that still need resolving, but ive implemented the
camera turning with the mouse
added some shadow mapping stuff.
Did some shadow mapping stuff.
Rearanged some stuff in the Shadow map class.
Nothing Interesting
Added, shadow mapping, sort of.
blender stuff
QQ
dirt block texture
stone block texture