[Toolkit.Graphics] Fix issue for WPF, allowing to use Depth as ShaderResource when creating backbuffer
[Toolkit.Game] Fix WPF issue for SharpDXElement to make it focusable
[Toolkit.Graphics] Breaking change remove GraphicsDevice.DrawQuad methods and add GraphicsDevice.Quad property instead
[Toolkit.Game] Add support for setting Window.Title with WPF rendering
[Samples] Fix issue #248 in Direct3D9 samples. Use ColorBGRA instead of plain Color
[Toolkit.Game] Use the assembly path from the Game class to probe content path
[Toolkit.Compiler] Add SkipOptimization and PreferFlowControl when compiling shaders in debug mode
[Toolkit] Simplify SharpDX.targets file
Revert "[Toolkit.Compiler] Add SkipOptimization and PreferFlowControl when compiling shaders in debug mode"

This reverts commit 19114e84f2b7d4aec29e2ef26a9ed75f8e4ee03d.
map to the correct DLL for MFCreateSinkWriterFromURL (Mfreadwrite.dll)
media foundation api enhancements (returns instead of out params, enums instead of ints)
[MediaFoundation] map to the correct DLL for MFCreateSinkWriterFromURL (Mfreadwrite.dll)
[Direct3D11.Effects] Added HasSignature Property on EffectPassDescription
[D3DCompiler] Added LastErrorString property on function linking graph
[Toolkit.Yaml] Update to SharpYaml 1.2
[Toolkit.Graphics] Fix issue #246. Static initializer is removed in GraphicsAdapter
[Toolkit.Graphics] Fix issue #184 with SpriteFont.MeasureText. This should now compute the correct width including whitespaces
SourceReader support to open from a URL (also works with local file paths)
Merge branch 'pr/n252_markheath' into master_integration
[Toolkit.Graphics] Add EffectDefaultParameters.WorldInverseTransposeView parameter
[Build] Reverted local rebuild to use VS2012 environment instead of VS2013 as this breaks WP8 platform build.