Utilized content pipelin
Content Pipeline Utilized
Added input player movement
Added animation to player ship
Conforming to AIE Coding Standards
Added parallaxing backgrounds
Enemy spawning logic
Collision and damage logic between player and enemies
Refactored player class to inherit from entity
Enemy refactored to inherit from Entity
Added copied rotated rect collision
Bullet firing that collides with enemy
Bullet firing that collides with enemy
Merge branch 'feature-terry' of github.com:terrehbyte/ZombieRoids into feature-terry
Simplified (?) collision with Collision class
Adjusted level borders for player
Added bullet recycling
Randomization of spawning
Merge pull request #1 from terrehbyte/feature-terry

Moving forward with TBYTE Prototype
Wrap-around and offscreen spawning of enemies