Fixed issue #413

- Fixed variable scope
- Added support to polyline opacity change
Merge pull request #466 from marcobiscaro2112/develop

Fixed issue #413
Fixed rare issue (based on complicated DOM tree where google-map is created/destroyed by conditional ng-include statement) where watching directive center/zoom attributes was not updating map.  Case was newValue === oldValue, but oldValue did not equal current settings in Google Maps object.  Removed test for newValue === oldValue, but still avoids unnecessary Google Map object changes during watch initialization because Google Maps object is only updated if different from newValue
Added preliminary & very basic support for displaying GeoJSON MultiPolygon geometries using the polygon directive by displaying the first polygon.  TODO: Fully support MultiPolygon & MultiLineString geometry types.
Tried to be a little more intelligent about picking which polygon to display in the polygon directive for a MultiPolygon input. Proper MultiPolygon/polygons support will be coming soon
Fixed bug when undocumented fit attribute is set. Added comments relating to what needs to be changed for the fit attribute to react to changes in the path
Added explicit declaration of objectEquality parameter to scope..  The default behavior in the absence of this parameter appears to be changing according to documentation differences between AngularJS 1.2 & 1.3. See comments in PR #475
Added preliminary support for undocumented fit attribute
Added skeleton implementation of polygon fit attribute to show recommended implementation for issue #472 & PR #475
Attempting to avoid our Travis build errors.  See comments in issue #478 for more details
Attempting to avoid our Travis build errors.  See comments in issue #478 for more details
http://media.komonews.com/images/660*412/140130_boeing_12_path_lg2.jpg
issue #484

issue #484 Using self on markers can indirectly affect type on coords
- therefore a non-matching type must be allowed to render if its coords
  are defined via latitude and longitude

removing dead code
version bump