Sonic grenades and earplugs 2: Why must everything take 2 goes.

Alright, sonics have been hit with the nerf bat pretty hard. They now cost 4 for 4. Earplugs now cost 2 (think of the nukeops fun). The range has been reduced by 1 so at the edge of vision they have no effect. Shaking has been slashed to 30/60/90s instead of 50/100/150. Most importantly, stun has been hit bad to 6/4/2 instead of 8/6/4s (halved with ear protection). This puts them back where I wanted them, as a general disruptive/utility/crowd control grenade. Enough time to stun the mob, cause window havoc and skedaddle.