Merge pull request #8 from DarkstarProject/master

Update Pull 12/8
Mission Fix: Sandoria 9-1 QM8 was invisible.
Merge branch 'master' of http://github.com/DarkstarProject/darkstar
Fixed Field manuals, and Sandy 9-1 QM5
Revert qm8 delta
Bastok Missions scripts 9-1 let me know if anything is wrong
Merge pull request #635 from TeoTwawki/master

Updated titles list in scripts/globals/titles.lua ...Around 200 titles we didn't have.
fixed duplicate manual
CORE: update CCharStatsPacket and CLinkshellEquipPacket for December update
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
Updated lobby server string
Merge pull request #631 from Novah1/master

Field Manuals and Sandy 9-1 fix
Merge pull request #9 from DarkstarProject/master

update pull 12/9
December Update: Text ID Updates

Results generated by the text-id batch as usual. Please tag me if there are any inaccuracies.
Merge pull request #637 from starlightknight/dec14-textid-updates

December Update: Text ID Updates
Correct Item latents and bonuses for 1000 TP change

Corrected item latents for all weapons using <100% TP

Corrected item TP bonus for martial weapons (e.g hagun)
December Update: NPC ID Updates

Npc List SQL: These updates were done by the new next-gen npc id job. This job is way more accurate than the previous version due to the changes we made in reformatting npc_list.sql. A handful of zones were detected as shifted. Since this is the first run of the new job, I tried to do some manual spot checking in each shifted zone, and from the npcs I spot checked, things were looking correct to me. With that said, it's still possible there are bugs. If anyone finds any, please tag me in the issue or change so that I can look at why the job did not update it correctly. I apologize in advance for any incorrect ids :p

Scripts/Transport/Elevators - These were done by a post processing script, which shifts any ids the npc list job shifted in any lua xcript or transport/elevators SQL. This is just done by doing an ordered by descending find/replace. What this means is, if the script was out of sync with the npc ids before this change, it will still have the wrong id and need to be fixed manually - otherwise it will have obtained the new id as according to the batch job. Any scripts that get manually corrected due to being out of sync should be automatically picked up next time its id shifts. Help in verifying these is appreciated - if we get them all in sync, this job should be able to keep them in sync.

Very interested in any bugs that may be found so that we can improve the jobs further. If anyone is interested in the jobs, check the darkstar-utils repo.
Merge pull request #638 from korietsu/master

Correct Item latents for <100TP and Martial weapon TP bonus
Merge pull request #639 from starlightknight/dec14-npcid-updates

December Update: NPC ID Updates
SCRIPTS: re-removed server.lua since it's no longer used (and reappeared in an earlier merge)