When adding a new Animation to a Sprite it would incorrectly reset the current Sprite frame to the first frame of the animation sequence, it is now left un-touched until you call `play` on the animation.
Working through crop issues.
Added more detail to the Tween docs.
Removed hasOwnProperty check from Tween.from because it breaks on extended or inherited Game Objects.
Added Phaser.Utils.mixin.
On-going crop tests.
README updates.
Updates TS defs (fix #982)