- Added TF_FORCED for A_Teleport. Forces the actor to move to the spot.
Added recordmap for recording demos from console

recordmap <filename> <map name>
Starts a new game from the specified map recording to the specified
filename
- Added ALLOWPAIN flag.

Monsters with this flag can enter pain states, regardless of
invulnerability or damage absorption.
- Fixed: god2 cheat wasn't being considered for drowning and thrusting.
Merge branch 'allowpain' of https://github.com/MajorCooke/zdoom
Merge branch 'recordmap' of https://github.com/Edward850/zdoom
Fixed compilation issues with GCC 4.0.1 PowerPC
Set opaque clear color
Use rectangle texture for render buffer

Game is rendered correctly even if hardware doesn't support non-power of two textures
The ARB_texture_rectangle extension is supported on almost all Macs running 10.4 Tiger
Fixed color channels displacement on Big Endian targets
Fixed broken ACS on Big Endian platforms

This fixes maps transition in Strife
http://forum.zdoom.org/viewtopic.php?f=2&t=36754
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
Merge branch 'fix_acs_big_endian' into z_osx_clean
Fixed color channels displacement on Big Endian targets, take two :(
Merge branch 'z_osx_clean' into osx