gave each tree its own ID
added obstacle trunk prefabs
unclimbable obstacle spawns, but root tree somehow get destroyed shortly while after
root tree now doesn't get destroyed
fixed treeID bug
all obstacles spawn. need to rotate orientation of obstacles in real time
added particle system to beehive prefab and repositioned snake hit box
fixed angles
Merge pull request #9 from jcvno/jcano/obstacle-placement

Jcano/obstacle placement