Added new crate unit types, way for mission maker to force faction in gear script call, vanilla-to-AGM medical items converter for cargo bearing entities.

Per file:

- f/assignGear/f_assignGear_(aaf/nato/csat/fia):
-- added new crate unit types to unit type list;
-- added three crate unit type cases to unit case list (sizes small, medium and large);
-- added check to see if passed _unit is a in class DEFAULT (ergo a cargo crate), check for medical system parameter, and if applicable convert items inside to AGM items.
- f/assignGear/fn_assignGear:
-- declare extra needed variables;
-- update clarification blurb at L31;
-- added check for (optional) extra variable and set _faction accordingly;
- f/medical/AGM_converter (new):
-- added new vanilla-to-AGM itemconverter (cargo only);
-- added dynamic checks for #FAK and #Medkit so can work on any unit type that has medical items in cargo;
Update fn_assignGear.sqf

Update faction assignment as per Head's comment.
Update f_assignGear_aaf.sqf

Update call for AGM converter extended to vehicles as well.
Update f_assignGear_aaf.sqf

Typo fix.
Update f_assignGear_csat.sqf

Call for AGM_converter extended to vehicles as well, and typo fix.
Update f_assignGear_csat.sqf

Typo fix.
Update f_assignGear_fia.sqf

AGM converter call extended to vehicles and typo fix.
Update f_assignGear_nato.sqf

AGM converter call extended to vehicles as well, and typo fix.
Added additional RPG for RATs

*All RPG-32 RATs (AAF, FIA, CSAT) now carry one additional RPG-32 on "medium" and "heavy" loadouts for a total of 2/3.
* Fixed comments in assignGear_backpack files which still referring to the old "backpack" parameter.
Merge pull request #434 from cptnnick/dev-crate

Crate Component
Merge pull request #436 from Wolfenswan/dev-RATmags

Added additional RPGs for RATs