Add basic template for DirectFB
More DirectFB work
Basic DirectFB application running
Guard the pre-multiplied alpha changes behind NME_PREMULTIPLIED_ALPHA, until the edge cases are handled. Use "-DNME_PREMULTIPLIED_ALPHA" when building to enable the pre-multiplied code, which fixes known alpha blend issues but is not fully implemented
Update for new nmedev
Compile fix for new Xcode
Update Freetype binaries for iOS (others are statically linked in normal binary)
Bitmap premultiplied-alpha fix
Fix drawTiles() alpha, using premultiplied alpha
Better fix for drawTiles, using premultiplied alpha
Change some other shaders for premultiplied alpha
Revert previous commit, may be unneeded
Got SDL2 initially working on Windows
Improvements to SDL2 stage
Can't link SDL2_mixer for now, using OpenAL
Don't use OpenAL on Windows, additional (hard-to-find) installer doesn't seem like way to go
Continue to use SDL by default on Windows while work on SDL2 continues
Update to Build.xml, to allow choice of window manager using -DNME_WINDOW_SDL, -DNME_WINDOW_SDL2, -DNME_WINDOW_GLFW and -DNME_WINDOW_DIRECTFB, to help when developing a different window layer
Shorten 'NME_WINDOW_' defines to 'NME_', cleanup
More DirectFB work