Defined new positional evaluation functions, and added simpler display of calculation information.  Results of asymmetric AI games: AI 4 ply could have lost to AI 2 ply with the activity pval.  W/O activity pval (only material) AI 4 ply easily beat AI 2 ply.  Can get up to 2.4k nodes/s mval alone, w/ pval usu. about 730 n/s after a few small savings up from 700 with redefining a few functions.  Piece boards should definitely be considered an option, along with 2 ply + heavy q search which would accomodate the costly pval func with the tactical depth required. Piece boards also important for advancing pawn to queen.  Should come up with a better export system with which we can compare games.  Need to write eval unit tests.