display rectangle option for non-texture
non-texture drawing capes
framecounter (off by 100 frames with non-texture wtf)
using OMX_IndexConfigBrcmPortStats for frame count
still singleton, removed unused callbacks
wtf
self reference workaround
3 270p videos tested in multiplayer
mutli player madness
discard mode test
alloc buffers for render
better performance with textures and multi-player
stash
omxPlayer getInfo