Edited license to be under LGPL

Edited license to be under LGPL
Deleted old license

Deleted old license
Edited license to be under LGPL

Edited license to be under LGPL
Renamed license

Renamed license
Merge branch 'windows-beta' into windows
Merge branch 'windows'
Merge branch 'windows-beta' into windows
Merge branch 'windows'
Bug fixes
Recompiled for release build.
Updated main.cpp file.
Made sure that test project has the proper includes.
Added new stuff for rendering.  Master branch is currently broken, with fixes on the way.
Merge branch 'Gerald' of https://github.com/gemisis/Project-Virtua into Gerald

Conflicts:
	Test Project/Test Project.vcxproj
	Test Project/main.cpp
	lib/pv.lib
	lib/pvmm.lib
Updated for proper viewing positions with Oculus Rift.
Feature Fixes
-Fixed final few bugs in Oculus Rift.
-Full support should be ready.
-Test project needs updates for matrices in shaders still.
Added new method "DetectDevice()" which returns a value of true if an Oculus Rift is found.
Bug Fixes and Updates
-Fixed final bugs in fullscreen windows.
-Finalized fullscreen methods in window class.
-Cleaned up window methods for easier use (close #1).
-Fixed Oculus Rift deconstructor freeze-up (close #7).
-Finalized Oculus Rift usage.
Fixing perspective views (reference #17)
Bug Fixes
-Finialized perspective view matrices for the test project (close #17).
Updates
-Updates for Oculus rift.
-Window system updates.
Updates and Cleanups
-Added new matrices class.
-Started cleaning up projection matrices to use Project Virtua classes.