v23 Terrible Party AI & Shooting

Got the party AI to shoot at zombies it can see and are infront of it.
Tried to do work on the collision system, but its still quite buggy,
currently just commented it out.

README;
- Updated with a new button to turn autoFire on for party members during
AI control.

Main;
- Fixed Party Members Idling.
- Added the process of PartyAI to fire at Enemies in Range.
- Firing Cone follows party AI member when moving.

Entity;
- Added a bunch of Variables for the AI Party Member to fire at enemies
in range.
* tempXDir1/2, tempYDir1/2, bulletRay1/2 to check for enemies in range,
reloading & bulletRayHit booleans.
- Added the rays as debug rendering.

CollisionSystem;
- Removed abunch of rubbish/comment code.
- Had another go at it, but its to buggy currently to leave in, so ive
just commented it out in the main class to skip any calculations.

Did try to have another bash at the CollisionSystem.
Still have alot of work to do on it since its way to buggy and sometimes
works, most times dose not.
Got the Part AI to fire at enemies in range, haha, looks pretty cool,
but seriously need to fix the whole 'Gun Sharing' thing, lol.

Little by Little.
- V.