Added up stairs sprite
Rage

Replaced all health with gameObject.GetComponent<Status> ().health.
Fixed blood animation that I broke

blood made public in player script
blood.Play() actually happens in Status script now since the curHealth
system wasn't working for unknown reason.
Experimental levels, money, etc.

Primitive levels, primitive money, rage now also gives attackspeed.
Player has 2 hpr now, up from 1.
Enemies are slightly overleveled, thus overpowered.
Merge pull request #47 from John5025/master

Rage
Status Script and Enemy Tag Fix
Merge pull request #50 from John5025/master

Status Script and Enemy Tag Fix
Added UpStairs prefab
Merge pull request #51 from EnacheB/master

Added UpStairs prefab
Fixed related things that broke because I didn't save
Merge pull request #52 from EnacheB/master

Fixed related things that broke because I didn't save
Merge branch 'master' of https://github.com/Birdbrain2/Rougue

Conflicts:
	Assets/Characters/Prefabs/Mage WithCam.prefab
	Assets/Scenes/Game.unity
	Assets/Scripts/Entities/Player/Player.cs
merged