Created empty prototype scene
Created Player Prefab
Create camera controller script and player folder
Included Unity Pro water and put it in scene
Add the Leap Motion SDK
Created camera rotation around boat object
Add Sublime Text Project settings
Add forgotten Leap Motion Unity meta files
Create an initial scene for controller the boat
Set Unity's Asset serialisation to Force Text
Duplicate Leap Motion ship fly script for customising
Updated the scene with some different scene population
Create ship buoyancy class
Set Unity's Asset serialisation to Force Text
Merge branch 'feature/boatControls' into feature/leapMotion

* feature/boatControls:
  Set Unity's Asset serialisation to Force Text
  Create ship buoyancy class
  Updated the scene with some different scene population
  Created camera rotation around boat object
  Included Unity Pro water and put it in scene
  Create camera controller script and player folder
  Created Player Prefab
  Created empty prototype scene
Merge branch 'feature/leapMotion'

* feature/leapMotion:
  Set Unity's Asset serialisation to Force Text
  Create ship buoyancy class
  Updated the scene with some different scene population
  Duplicate Leap Motion ship fly script for customising
  Set Unity's Asset serialisation to Force Text
  Create an initial scene for controller the boat
  Add forgotten Leap Motion Unity meta files
  Add Sublime Text Project settings
  Created camera rotation around boat object
  Add the Leap Motion SDK
  Included Unity Pro water and put it in scene
  Create camera controller script and player folder
  Created Player Prefab
  Created empty prototype scene