Scrolling - though there is a little loss
Scrolling Working

* jittery because of moving float amounts instead of integer amounts.

* Moving at integer amounts causes slippage of the view over time but
  less jitters.
Animation
Further refinement - moving most logic into the Metro
Extracted space out of the scene
Bug with game dimensions are fixed in Metro master now
Scene no longer has to move viewport
Scene no longer has to move viewport
Hero x and y are set to their screen x and y
Space is already in metro