First rough draft of the pyromancer role, still very early design, lot left to do.
Finished the first version of the arsonist, no testing done yet, bugfixes to come after some testing before pushing to master
Tweaked help command + made seer appear only at 5 (prevents this branch from being behing master)
Improved arsonist feature
Fixed error in code where variable 'g' would be called before assignement
Fixed arsonist not being able to burn, seer not seeing and arsonist role not displaying on endgame
Fixed arsonist not being able to use the burn command (for real!)
Fixed burn command not working again. Coding while tired isn't a good idea.
Fixed missing format() function and non-working keys() function with var.BURN
Fixed error with var.BURN
Fixed bot not telling start-of-day message (why was this even gone?)
Fixed wrong key in checking nightdone
Hopefully fixed daytime message not displaying
Hopefully fixed list needing integers values
Fixed the survived_fire call in the transition_day
Fixed duplicate "burned houses" instances and added players line to arsonist's PM
Fixed list-dict issue
Fixed var.BURNED not being initialized on startup
Added "noburn" command for arsonist to not use any molotov
Added missing colon