whitespace :D
Use Std.int(x) instead of cast(x, Int), as it actually casts.
Add more enemy images
Add separate backwards speed to Character
Start adding framework for more enemies, update game to dynamically resize to screen size, and update game to not spawn a ton of enemies when unfocused.
Self-host easeljs for offline compatibility
Removed duplicate xcf file.
Add projectile sprites
Add space bar to key codes
Simplify Main.hx a lot
Use Point built into CreateJS instead of creating another object
Remove debug logging
Add functionality for bullets. The limiting and placement methods are broken currently, but they look really cool so I'm making a commit and marker here.