This is our branch to work on a lighting system.
added all the lighting assets from unitycoder.com
saved new script as ShadowRayScan3
added a working version of lighting; you need to disable the player's collider to get it to work
fixed the previous commit
the lightmap now stalks the player so that it is always visible
Added max range for lighting
Added and Re-arranged layers for light collision
Added: ShadowRayCaster2D
- attempting to minimize ray casts by only casting to verticies
re-added sprite to gate prefab
re-fixed minimap sprite rendering in main camera