Added helper function bool EQEmu::IsTradeskill(uint32 skill)

Returns true if you pass a tradeskill to it, otherwise false
World needs to load skill cap data for char creation
Fix for potion belt name loading.
Tired of this GLM warning (and we dont even use glm rotate grr) also reworked how I approached that peq entity process crash after thinking about it a bit
More re-enumeration prep work
Merge branch 'master' of https://github.com/EQEmu/Server
Merge branch 'master' of https://github.com/EQEmu/Server into ImplmentExpeditions