fix TypeScript site URL
return back misstyping
Merge pull request #1144 from allomov/fix-textscrip-site

Fix TextScrip site URL
fix some minor issues in the typescript definition
Merge pull request #1146 from englercj/improve-ts-def

fix some minor issues in the typescript definition
P2.PointProxy.mx and my values are get and set in meters with no pixel conversion taking place.
P2.InversePointProxy.mx and my values are get and set in meters with no pixel conversion taking place.
P2.PointProxy.x and y values are now returned in pixels (previously they were returned in meters). See PointProxy.mx/my for meter values.
P2.InversePointProxy.x and y values are now returned in pixels (previously they were returned in meters). See PointProxy.mx/my for meter values.
Lots of fixes to the Image class to restore texture loading and fix cropping so it works exactly the same as the Sprite now.
Fixed some jsdocs issues and added the Image.alive property.
Fixed issue with callbacks not having the correct context.
Updated to latest version of Pixi.
Added missing copy parameter to Image.crop, fixing jshint in the process.
Pointer.dirty is a new boolean that is set by the InputHandler. It tells the Pointer to re-check all interactive objects it may be over on the next update, regardless if it has moved position or not. This helps solve issues where you may have a Button that on click generates a pop-up window that now obscures the Button (thanks @jflowers45 #882)
Sound.restart used to cause the Sound to double-up if it was already playing when called. Now correctly stops the sound before restarting it (thanks @wombatbuddy #1136)
jsdocs update for collideWorldBounds #1010
Fix for group vs group within group collision (fixes #877)
Merge pull request #1147 from pyromanfo/dev

Fix for group vs group within group collision (fixes #877)
Arcade.overlap and collide are now more consistent about allowing a Group vs. Group or Group vs. Array of Groups set (thanks @pyromanfo #877 #1147)
SoundManager.destroy is a new method that will destroy all current sounds and reset any callbacks.
StateManager.clearCurrentState now handles the process of clearing down the current state and is now called if the Game is destroyed.
Game.destroy now clears the current state, activating its shutdown callback if it had one. It also now destroys the SoundManager, stopping any currently running sounds (#1092)
Moved Springs to not extend p2 Springs as they break when added to the p2.World. Springs and spring removal now working properly (#1134)
The Pointer move callbacks are now sent an extra parameter: `fromClick` allowing your callbacks to distinguish between the Pointer just moving, or moving as a result of being pressed down (thanks @iforce2d #1055)