make use of compact texture ctr
naive decoupling sky pass from light pass
added textureLod uniform
adopt getter
typo and format
fixed #48

because of our fixed time step wire integration, the sim wire isn't
always steppd in one application loop step. this resulted in dropped
events. it's fixed with one inject step.
fixed mouse position retrival
doc
fixed toggle
added a spin wire

spin wire: a wire to adjust values between a range based on a up and
down event
doc
workaround for camera jittering #49
clean up: removed unnecessary contraints, dead code
added cube map loader for exported files from theh AMD Cube Map Gen tool
added further YageResource functions
small changes in texture2D loading
removed unused imports
renaming selection function
add resourcet base module to reexport and a event based resource wire
added event based resource loading wire