Huge changes. Read Description

Removed initial double jump

Converted Pawn into a module pawn.
Imported sockets into module pawn (modpawn)
setup collisions in modpawn
setup RBC channels for cloth collision in modpawn
setup physics assets in modpawn
setup animations and animtree in modpawn
setup bridge between player input -> animations -> modpawn animation
execution

made modulars to be fully dynamic and allows easy usage to add and
remove modules (see below)
Additionally, the old EmberCosmetic_ItemList works 100% with the
modules, so it's still completely usable =)

Created 2 new classes

EmberModularItem
+ Base class that contains most information for modular items

EmberModulerPawn_Cosmetic
+ Where the main shit happens.
+ You can determine what modules are added and what are not. All dynamic
So it operates similiar to how EmberCosmetic_ItemList does, but for
modules

KNOWN ISSUES:

Cloth/Cape clips though player. This doesn't happen if I use the
'static' method on the modules. Should be a fix, will see tomorrow
Lighting fails 100% in most cases. Most likely has to do with the same
cape issue (physics asset failing it seems)

This shit took me about 3 and a half hours. damn yo.