Full table of enemy scores added to Player.
Progs added. Brains spawn them by killing family members.
Random walker edge trapping fixed. The capPositions method moved out of the util class.
Fixes regarding Progs and Family members (more below)

Progs and family members no longer get stuck inside the border in rare cases.
Progs don't block family members' death animation.
Family member cruft regarding "panic" removed from the Prog definition.
Progs don't have targets...
Quark added.
Tanks added.
Merge branch 'master' into enemies-ernir

Conflicts:
	Player.js
Merging derp fixed
Tanks fire rebounding shells. PEW PEW.
Nicer setup, not as many for loops
Merge remote-tracking branch 'origin/master'

Conflicts:
	utils/urls.js
Shell velocity increased, debug logger removed
Tanks and Quarks given random initial velocities.
Merge branch 'enemies-ernir'

Conflicts:
	Player.js
	managers/entityManager.js
Stuff that didn't merge right added again. (Missing comma, array entry)
fixed boarder top
Merge remote-tracking branch 'origin/master' into Features-Oddur