proto-type laserbeam created on scout ship
implemented a quadtree to greatly decrease amount of collision detections
CollisionHandler made a static class
added a radar view to gui
Added Max Speed; Works with Additional Forces; Wireframe for Ship selection UI
merged
Merge branch 'gfx_Tristan' of https://github.com/TheDizzler/space-union into gfx_Matthew

Conflicts:
	Client/Controllers/ShipSelectionScreen.cs
	Client/Tools/AssetManager.cs
	SpaceUnionContent/SpaceUnionContent/SpaceUnionContent.csproj.PSM.cachefile
	SpaceUnionContent/SpaceUnionContent/obj/PSM/SpaceUnionContent.csproj.FileListAbsolute.txt
	SpaceUnionContent/SpaceUnionContent/obj/PSM/cachefile-{69F49597-D779-4577-9103-14C2802D7E0F}-targetpath.txt