do simple BVH refit when SSObject moves
tried to implement a BVH object "shuffle" .. but nothing is working yet
remove shuffle code, fix build bugs
BVH rotations are VERY close, but some parent isn't getting refit (BUG)
BVH update rotations: add grandchild to grandchild rotations.
add a depth nudge to debug-display of BVH boxes, to prevent z-fighting... attempt to minimize needless tree shuffling
Got WavefrontOBJViewer running on a linux system
Merge branch 'master' of github.com:jeske/SimpleScene
Better abstraction of the program shaders
Better light allocation and deallocation
Merge branch 'master' of github.com:jeske/SimpleScene into shadowmap
Compile and light fixes
A bit of work shadow map class