Don't crash when enable debug stats is enabled in a game, then turned off after exiting a game.
Reduce sceKernelGetSystemTime log level

spam in Pacman World 3
Don't set the file list entry pad to anything.

Per tests on a PSP.
Add manual padding to NativeAlarm for alarm status.

Seems to matter on iOS.
Update scePsmfPlayerGetAudioOutSize log
Merge pull request #5254 from sum2012/patch-2

Update scePsmfPlayerGetAudioOutSize log
Merge pull request #5252 from sum2012/PATCH-1

Reduce sceKernelGetSystemTime log level
Merge pull request #5253 from unknownbrackets/struct-align

Clean up alarm struct alignment, don't set pad to anything
Merge pull request #5251 from thedax/crashFix

All platforms: Fix a crash where enabling Debug Statistics before entering a game, then disabling it after exiting a game causes the JIT to try to clear cache, when it's pointless
Clear out the jit pointer on shutdown. Some cleanup.
Correct scePsmfPlayerBreak psmfplayer status

Fix everybody stress buster
Merge pull request #5255 from sum2012/Patch-3

Correct scePsmfPlayerBreak psmfplayer's status
Wrap few more sceMpeg() functions
Add and wrap 3 new functions
Merge pull request #5257 from raven02/patch-9

Wrap few more sceMpeg() functions
Save the current frame's status to initAddr
Update Qt symbol map usage.

Should fix #5256, not well tested.
Merge pull request #5262 from unknownbrackets/qt-fix

Update Qt symbol map usage
Reschedule instead of switching to delayed threads.

This will hopefully take care of #5263, and might fix other issues too.
If a thread goes into a wait, it may reschedule right into an interrupt.

In this case, it would've been switched back to, and woken up early.
Merge pull request #5268 from unknownbrackets/intr-fix

Reschedule instead of switching to delayed threads