Created PlayerCollisionListener
Created CollidesWithPlayer behavior.
Added patternOffsetInMillis support for less uniform firing pattern.
Added custom firing heading to ProjectileFiringBehavior.
Added support for Player collision in ProjectileFiringBehavior.
Adjusted Weapon damage, texture on "Red" Laser.
Added reversal mode to AdjustAltitudeToPlayerBehavior.
Added reversal mode and handedness to HorizAimAtPlayerBehavior.
Eliminated friendly fire from ProjectileBehavior.
Created SpinAccellerationBehavior.
Added slanting to laser models to make them more visible head-on.
Added commented-out debug printlns to ProjectileFiringBehavior.
Created SmartPlaneBehavior.
Added smartFiring to AutoFiring behavior.
Further development of AttackRet logic, bobAttack logic.