Adding setup instructions to the Wiki and README
Made code more readable.

Really, guys? vooooooooooooooooooooid? Not helpful to us people who happen
to hate c++.
MADE THE FIRST ENTITY STUFF WOO

READY TO GO

AWESOME

INTELLIGENTNESS

NOT NIHILISTIC!!

BEAUTIFUL

OXY-RADICAL

WONDERFFFFFFFFFFFFFFUL

DOMINATION OF DESIGN

ACTIVE BRILLIANCE

SUPERB

HELIX FOSSIL
Implmemented stubs for GameEntity and Behaviour.

* Also renamed Behavior to Behaviour
Fleshed out stub for GameEntity header.
Merge branch 'worldframework' into somethingtodowithentities

Fixed issues with metadata for project files integrating into other
metadata for other files.

Conflicts:
	Nimbus.vcxproj
	Nimbus.vcxproj.filters
Fixed an issue with duplicate references in metadata.
Matched GameEntity to TDD.
Matched Behaviour to TDD.
Oops.
Fleshed out GameEntitySet to match TDD.
Created possible example entity types file.
Merge branch 'worldframework' into somethingtodowithentities
Merge branch 'worldframework' into somethingtodowithentities
Fixed the weird name of the behaviour map return for accessor.
Created EntityFactory files and added to project.
Added typedef for Behaviour type as a placeholder.
Stubbed out the EntityFactory class.
Added placeholder Behaviour child 'BlankBehavior' files.
Premptively added filter for Behaviours as it is likely we will have many of them.

Note: May be an ideal idea to filter some of the managers and other
related classes. Not an idea to add to this branch, but one that may be
useful in a more central branch. (Perhaps master...)