added: cartridge data (6.5mm Creedmoor)
updated: Support/FreeTypeAux.hpp and other related source code
cleaned up: the source code
updated: GameWindowManager_Win32_D3D::ChangeScreenSize()
changed: GraphicsApplicationBase

Toggles between the fullscreen/windowed modes every time F11 is pressed.
added: LogFreeTypeLibraryVersion().
updated: GameApplicationBase
updated: MeshViewer::HandleInput()