Initial commit, tutorial part 2
Tutorial part 2: implemented class for game elements (like the player)
Tutorial part 2: map works and walls block movement
Tutorial part 3: dungeon generation is working
Tutorial part 4: Basic FOV is working!
Tutorial part 4: Fixed a problem so I could bring the colors in line with those in the tutorial and added exploration (Fog of War)
Tutorial part 4: Small change so that the room the player starts in shows up in FOV when game starts
Renaming project "kuruvindam" to avoid confusion with existing rubylike projects
Removed map from game_element

After playing around for a few minutes with adding mobs, it occurred to me that having each mob contain an entire copy of the map was not going to scale very well. I moved the blocking logic into Kuruvindam#handle_keys and it's working reasonably well.
Tutorial part 5: Adds monsters to the map. They don't do much yet

Also, there's a redraw issue where monsters in the unexplored part of the map show up as dots after the character moves and in the explored part they draw as black squares with dots in the explored region outside the player's FOV.
Tutorial part 5: Monsters on the map take a turn when player does and respond to attacks

They don't move yet, but they write a comment to STDOUT when the player moves and when the player "attacks". Also, fixed the redraw issue to monsters outside of the FOV don't materialize when the character moves. I was still using put_char_ex for GameElement#clear which was using explicit colors, and didn't respect the map's colors
Replaced the completely useless README with a mostly useless README.
Fixing typos and markdown errors in the README
...and fix yet another README error...