add updateFromPlayer()
trivial changes
Implement Player (without Physics)
 add Movement struct to collect the key control. fix: return EventResult
Merge branch 'control' of github.com:LukasKalbertodt/cg-14 into control
remove processed, unsused param
Add Jump and Fall
fix rounding error
Fixed Bug with movingspeed and jumpspeed
Change Player object to be pointer. This allow us to pass the reference to the Player properly
re-order in initialization
Merge branch 'master' into control

Conflicts:
	game/Camera.cpp
	game/Camera.hpp
	game/CraftGame.cpp