Added Tiled2Unity Package
Changes to player movement & test map colliders

PlayerPlaceholder now sets the velocity of a rigidbody2D component
instead of using transform.Translate.
Increased player speed
Added minimap and camera tracking
Added player camera tracking and minimap
Updated scene with changes (forgot to save scene on last commit)
Minimap is now a circle with a black background--can see anything on Minimap layer
Put everything in appropriate sorting layers and created material for shading objects not exposed to light
Fixed Minimap Background (I think.....please don't kill me)

Added the background image to the minimap so that the minimap now has a
background.

(please don't kill me)
Fixed broken minimap viewport on non-16:9 monitors

Minimap now scales with the screen's current aspect ratio, so that it
doesn't get cut off / show objects outside of the minimap mask.
Level Map Camera locked to square aspect ratio

- LockSquareAspectRatio:
-- can now center the camera viewport on a point
-- checks if attached camera is active before changing its viewport
- ActivateMap:
-- enabling/disabling camera is now done within Update()
Level Map Camera locked to square aspect ratio

- LockSquareAspectRatio:
-- can now center the camera viewport on a point
-- checks if attached camera is active before changing its viewport
-- checks if the aspect ratio has changed before updating the camera viewport
- ActivateMap:
-- enabling/disabling camera is now done within Update()
Merge remote-tracking branch 'origin/maptest' into maptest

Conflicts:
	Assets/Minimap/LockSquareAspectRatio.cs
merge conflicts(?)
Fixed merge conflict in minimap
Doors and switches
more merge conflicts
Fixed invisible sprites (I think)
git probls
saved