Fix MOGA detection, change options to paths
Frameskip, unstable opts

- make ta_skip to ta frame skipping instead of skipping parsing entierly. it handles 1 out of every (N+1) frames.
- re purpose rend to unstable opts, as pvr.rend is of no real use right now
bump version number
embed zlib compressed version of vmu_default.bin, detect empty vmu and preformat
hardfp calling support

This is commented out for android, but it is tested and works!
Menu updates for easier flow, Fix up 2.3 compatibility
Fix menu flow, Add explanations, Fix menu option values

This places paths inside settings instead of the reverse for devices
that cannot view the slider menu. The configuration options have been
expanded to work toward adding all emu.cfg values as visual. Options
not currently being used by the emulator are commented to avoid user
confusion.

Set all icons to default to browser, Replace duplicate icon

Organize imports and move config to main menu for < 2.3

Fix fragment display in pre 2.3 devices by restoring views
Fix directory selection when BIOS is in an alternate folder

This will allow selecting a different folder on the first run instead
of having to place everything in /sdcard/dc first and then pick a new
folder to later move to. This will still notify the user of
requirements for having the BIOS in the /dc folder if they do not pick
an alternate location at this time.
Use xbox configuration for nVidia Shield to enable dpad
Fix missing navdrawer when returning to menu from game
Fi some strings, move bios checking
Clean up the options call when moving to the main activity
Merge pull request #73 from NoblesseOblige/master

Clean up the options call when moving to the main activity
First steps to integrate multi-controller support
Add an ignore for orig files to prevent saved merge backups
Added configuration GUI for physical controllers

Reverted changes in maple_cfg.cpp except a minor memory leak
Fixed an issue with the Xbox 360 controller support, that the first
press of the DPAD would not get handled
Lots of improvments on multi-controller support
Added multi-controller support into MOGA implementation (Untested! Somebody with MOGA hardware should verify that I didn't break anything!)
Fixed OSD hiding for multiple controllers (OSD is now hidden only in case Player 1 is using a physical controller)
Fixed PS3 controller mapping (regression?)
Remove override for standard method, Menu default icons
Merge pull request #77 from NoblesseOblige/master

bwRavencl's Multi controller (Clean merge)