Fix barter panel. Reported by Gameboy

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15393 3db68df2-c116-0410-a063-a993310a9797
Clean up notifications. Merge the timed and untimed text notifications, allow passing a list of players to all notifications, make modification types moddable. Refs #52

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15394 3db68df2-c116-0410-a063-a993310a9797
fix typo

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15395 3db68df2-c116-0410-a063-a993310a9797
Fix the check if the script is beeing exectued as root for sh (== comparision seems to work for bash but not for sh).


git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15396 3db68df2-c116-0410-a063-a993310a9797
Splitted the PO and POT files

Fixes #2494

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15397 3db68df2-c116-0410-a063-a993310a9797
Fixes small issues in r15394.


git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15398 3db68df2-c116-0410-a063-a993310a9797
Convert multiplayer connection dialog to only use 'modern' styles and make it larger for languge-friendliness and consistancy.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15399 3db68df2-c116-0410-a063-a993310a9797
Dynamic message subscriptions.

Allow components to individually subscribe/unsubscribe to messages, instead of statically subscribing the entire component type. Use this for most Interpolate/RenderSubmit messages, to avoid the performance cost of passing those messages to a large number of components that will just ignore them anyway.

On Azure Coast this reduces total time per frame by about 30% on a CPU-bound system.


git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15400 3db68df2-c116-0410-a063-a993310a9797
Fix non-PCH build


git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15401 3db68df2-c116-0410-a063-a993310a9797
Merge 'remotes/trunk'