Need . sleeeeeep .. has ... no .... life!

Don't know, mainly been bashing my head on getting a layer parsed with
FlxNapeTilemap ... which does not work for some reason?

I tried the toCVS function which gives me the correct map when I trace
it ... but ... drums ... does not work when using FlxNapeTilemap's
loadMapFromCSV.

Left a note in ParseFlxTiledMap.hx, what am I doing wrong? I have to add
that I did get it working this way some hours ago, but I have not been
able to reproduce the results.

Also the 16 pixels offset on layer overlap/collision and objects is
pissing me off, when I use offset in Tiled the code just crashes with a
null object reference... Altho I only used the CSV and the direct path
to the tilesheet, I'll figure out what went wrong when I am sober again
:p