Parameter clean up on the draw methods.
Looking into parallax mapping and camera focus

It's looking to be a long night.
Camera fixed, shaders in progress.

Also using a test folder in models to try various model textures.  I
think it's a shader issue though.
Some more camera and shader stuff

sleeptime
Fixed the shaders!!!!!!

I still can't believe how simple it was...

Cleaned up all the test files too.

Moved bump mapping shaders into the unused folder since we parallaxin'
now.
Conflict Resolution after shader functionality.