ISOProperties: Rename Date to Build Date
MemoryWindow: Remove wxSprintf call, use wxString::Format instead.
D3D: Fixed D3D validation error during EFB to texture copy

Texture was being bound as a render target while still being set as a shader resource.
D3D automatically unbinds the SRV in this case and generates a validation error.
The fix is to manually unbind SRV, render into it and then re-bind to old slots.
JIT: use fastmem loads in MMU mode.

Even in games that require MMU mode, loads outside the area specified by
the BAT are rare, so fastmem is a substantial improvement.

All of the interesting changes are in the backpatch handler, to make it
generate DSI exceptions correctly.
JIT: simplify code using MOVTwo.
VideoSW: rewrite VertexLoader to use the VideoCommon one
windows: use qt 5.4.0
DiscIO: Clear error status when reading file
Merge pull request #1687 from lioncash/sprintf

MemoryWindow: Remove wxSprintf call, use wxString::Format instead.
Merge pull request #1675 from Stevoisiak/Rename-Build-Date

ISOProperties: Rename Date to Build Date
Merge pull request #1693 from magumagu/memcheck-fastmem

JIT: use fastmem loads in MMU mode.
Merge pull request #1700 from JosJuice/discio-clear-error

DiscIO: Clear error status when reading file
D3D+OGL: choose blendenable over logicopenable.

No sane game should turn on both logicopenable and blendenable in the same
blend mode, but not every game is sane. Fixes issue 6009.
Merge pull request #1707 from magumagu/blend-and-logic-op

D3D+OGL: choose blendenable over logicopenable.
Fix many bugs with the Symbols menu (when run with -d argument).
The Symbols menu is now fully useable.
Add "Load bad map file" option for map files on disc that don't quite match.
Currently it is very simple and naive, but filters out most of the bad matches.
Convert spaces to tabs in IDA Pro script.
Apparently c_str doesn't return a C str.
Merge bad map file loading into the original function.
Load 4 column map files like in American Mensa Academy.
Unfortunately the map files in American Mensa Academy don't correspond to the release version.
But at least now if other games use those map files we will be able to load them.