added description and usage of GN-KillGothic font
added id() to Map and SimpleMap, which ultimately decided by Player
added debug msg to model Random
added score data to Replay and added more checks
added one more font hack
fixed one very important bug: The timer for heat regulation should be started at the same time as game starts, which then should not have been in init()
found a correct place to count cubes_matched for Map
Honors id_ when cloning
added id() (pulled data from the associated Player
make Cube unpickable when flying towards opponenet's Map.
changed Chain fonts; more importantly, fixed a very stupid bug of leaving glow effect of the initial trail effects pickable.
changed ready_go_text_ font; made heat_gauge(s) unpickable; Tried to fix that pausing would wreck replays, but only partially successful
Honors id_ and added lots of debug messages; Fixed regarding little nuances of cycle_creation_garbage(); Fixed metadata collecting; Most importantly, last_t_ now should always be ZERO because we guaranteed that game timer will be zeroed right at game_start() in Demo
some UI adjustments; added descriptions for character selection.
This is the final caveat for replay mode. I have to use a super hacky way to avoid FP determinism problem.