Efficiency fixes. A lot of them.

All critical roundbreaking issues should now be fixed and the map truly playable, though still lacking a whole bunch of features. Most of them Vox or Centcomm related.

Full changelog:
- Telecoms should now be cooled properly.
- Engineering pod should now launch properly, no more trapped Angelite.
- AI core APC is now properly connected to the SMES.
- Viro is now fully equipped.
- The launch room now has a bhangmeter.
- Viro now has an antibody scanner.
- Telecoms area now has air alarms. Telecoms atmospherics now has a
camera.
- Added the central atmos computer to atmosia.
- Added advanced magboots.
- Added lights to the research shuttle corridor.
- Jukebox now properly works.
- 3 RPDs added; 2 in atmos, 1 in CE.
- Additional hardsuit added in atmospherics.
- MoMMI nest cameras added, plus a lil lightbulb inside the airlock.
- Added two console screens to allow for the constrution of an autolathe
in RnD.
- Unwrenched and unwelded all the things in engineering's engine
storage. Added an additional fueltank.
- Fixed access of the northern xenobiology windoors.
- Added IV drip, blood bags and phalanxamine to medbay.
- Added 2 wrenches, 2 welding tools and 1 fueltank to the research
outpost.
- Singulo starting floors made tinier to make the field less dangerous
and growing the singuloth too much without building a bigger field first
more dangerous.
- Replaced one of the alert computers in engineering by a power
monitoring one.
- Moved genetics exit button closer to the door.
- Changed Lawyer spawn to IAA spawn.
- Added pill collector to chemistry.
- All money accounts now generate properly. For the ones who still don't
know the database is in the room right before the AI core. For now.
- Filled research outpost's hydrophonics crate with goodies.
- Changed the abandoned ship's medical hardsuit to a red space suit.
- Added 3 defibs and chargers to medbay.
- Added a few lightswitches in reported areas.
- DeityLink's framed map for efficiency added right outside the arrival
shuttle.
- Sleeper added in medbay security. Every broken sleeper on the map
should now be fixed as well.
- Some metal and glass added to cargo at roundstart.
- Brig Lockdown now available to the Warden and not only to the HoS.
- Fixed that one wall under a door in xenoarch, and the one in telecoms.
- Added a door to arrivals in the custodial closet. I kinda liked the
idea of a custodial closet in maintenance but whatever.
- Added the new kitchen equipment, as requested by Iamgoofball.