- Fixed treasure generating formula It should be now identical to OH3.
- Refactorings, tweaks.
- Fixed treasure zones touching each other, which sometimes resulted in unguarded paths.
- Fixed some object amounts which seemed wrong.
Tweaked treasure density.
Finally placing objects sparsely.
Randomized shapes for treasure piles.
Fixed sound on object pickup with dialog
Fixed sound effect when hero disappears
added FLAC support
Updated build instructions with Fedora focus