Merge pull request #1 from TheKins/master

Update fork with upstream commits
Merge pull request #2 from TheKins/master

Update fork with upstream commits
Merge pull request #3 from TheKins/master

Update fork with upstream commits
Merge pull request #4 from TheKins/master

Update fork with upstream commits
Merge pull request #5 from TheKins/master

Update fork with upstream commits
Updated Collectors' quality color
Made achievement trackers more transparent

Tracking many achievements tends to get in the way of SourceMod and
voice menus, so make 'em transparentish
Widened and realigned ammo/meters/powerup

Affected: ammo, bow, targe, canteen, sapper meters/indicators
Fixed Killstreak icon position in TargetID HUD
Moved winpanel up slightly (in hudlayout)
Added ServerTimeLimitLabel to timer
Tweaks to build/destroy/disguise menus
MvM Scoreboard fixes by Valve! Yay!
Preliminary killstreak accommodation for minmode
Tweaked Control Point icon size for text fitting
Main Menu changes/tweaks/controller fixes

Makes quit button smaller than disconnect button (so you don't
accidentally doubleclick to quit). Also fixes controller mappings to fit
FHud's positioning.
I don't know why this is counted as a binary file
Converted ItemQuickSwitch.res back to ANSI

Achieved by changing "selected" icon to ¤
Tried something different for MainMenuOverride

Moved buttons around, especially TF2SettingsButton. Fixed button sizes
and effective button area sizes to match actual button sizes (for the
most part). Fixed most navigation for controller mode. I have no idea
where the VR button ends up, so somebody needs to check that.
Added transparent voting HUD