First version of spritemap generator.
First step at refactoring animations. This broke a lot of stuff.
Small refactoring in RenderTarget.
Killed some no longer needed methods. Began revamping loading code to use string instead of char*
Removed g_anim and moved animations into g_gr->animations() for symmetry with images.
Moved more stuff from graphic to animation class.
Continued cleanup and parser simplifications.
Killed RenderTarget::drawstatic.
Finalized animation interface and restored all functionality there was prior to refactoring.
Style fixes and more TODOs down.
Removed playercolor key. Use playercolor when there are _pc.png files for this animation automatically.
Support for playercolors is now implemented.
Converted barbarian weaving-mill.
Converted barbarian headquarters.
Converted graphics of warmill. It is now also buildable (for debug).
Intermediate commit to track a bug.
Merged trunk.
Dealed with a stupid little bug that made us render outside of a surface.
Support static image from animation again.
Correct rendering of animation regions when srcrc is not Null.