Merge pull request #6 from Wedgebear/master

Camera follows player
Merge pull request #7 from Wedgebear/master

Added instantiated input handling to the player
Merge pull request #8 from Wedgebear/master

Fixed spawning
Merge pull request #9 from Wedgebear/master

Added spawning and spawnpoints
Merge pull request #10 from Wedgebear/master

Fixed the GUI
Update .gitignore
Updated project settings

Updated the project settings to attempt to set up better version control
Fixed the gitignore

Muahahahahaha
Camera follows player

Ammended player.cs to make the camera a child of the player.
Tidied code

Tidied code
Instancing Components in Code

Started to use AddComponent to add all of the game logic via the
GameLogic class. Currently the input does not work correctly -
Attempting to debug
Added LocalInput to the player

Successfully attached input handling to the instantiated player.
Added a wall around the map

Added a wall around the map, currently made of bits of fountain. Also
made the map smaller
Changed the walls to use a placeholder prefab

Walls now use a placeholder prefab of a cube
Fixed spawning

Fixed the spawning due to a multithreading issue with creating the
player, currently using a very hacky solution of checking if the player
is instantiated, but I feel that we should be using a flag at the end of
Start along with a player array, check the array to make sure all the
players are ready and then initiate spawning.
Why are all the meta files changing??!?!?!?

These meta files are annoying!
Spawning added

Added the ability to create multiple spawnpoints in the map and spawn
randomly to them. Check the testmap for syntax.
Fixed the GUI

GUI now outputs the pressure correctly, currently working on the
spawning system. Please grab the latest asset repo from the dropbox as
the testmap file has changed.
Fixed the spawn directions

Now made it so that the player spawns facing the centre of the map using
the new rotation feature added to the map. Also press L to bring up the
debug menu, currently only used to spit out the most recent spawn point
in the most awful way possible in code.
Merge pull request #11 from Wedgebear/master

Added firing