Added Message constructor to some packet classes
Added more efficient chunk sending code, this updates reduces the chunk updates to 10 chunks/sec, but adds more optimalized sending code so chunks near the player are send first. This reduces stress on the network.
Added test for IntegerArrayComprarator
Merge branch 'ferrybig'
added a class that holds the settings a player has configured on the client, this is updated on the main server thread from PacketInClientSettings
Removed debug message (again...)
Removed Netbeans file header (this will be the last time (hopefully))
This will try to fix the random chunk gltiches by sending chunks to a view distance 1 lower than what the client said it can recieve
Do not apply damage if the player is in godmode
Allowed offline clients to connect for testing purposes
Reworked health system on a player and fixed damage sounds