Moved code from Wasp to MovableEntity. MEC&GSM still in Wasp (TODO).
Added virtual void update() to MovableEntity.
Minimised variable in MovableEntity.h
Rename animationRow variables
Rename even more animationRow variables. Replace gsm and mec to PlayState->Mec & GameStateManager::Instance
Removed GSM & MEC from Wasp constructor
Moved PlayAnimation and StopAnimation to MovableEntity
Moved setPositon to MovableEntity
Moved checkCollisions to MovableEntity
Coverted Rabbit to make use of MovableEntity
virtual move method can be overrided (by Player)
Rename folder 'Entities' to 'NPC's'
Add wasp to MovableContainer
Add rabbit to MovableContainer
Replace timeSinceLastAction to MovableEntity
Renamed methods and added comments
Converted Player to use MovableEntity
Removed GameStateManager and MainEntityContainer from Player constructor (and all methodes)
Renamed walk to directionsAndMove. Added pure virtual method directionsAndMove to MovableEntity
Merge branch 'Develop' of https://github.com/PimV/Bermuda-TheGame into MovableEntity2