Initial commit
initial commit
changed build directories
fixed stuff
began work on renderer
Added GLEW
fixed projects
recompiled glfw library
began implementing GLVertexShader
asdf
replaced glew with OOGL
moving engine into seperate library
moved engine into seperate project
draws a square to the screen
renderer draws entities with transform
added multisampling and implemented rotations in vertex shader
Renamed TransformComponent to Transform
created Graphic
fixed coordinate system and enabled opengl blending
fixed shaders