Updated my weapon mod.

Fixed some typos and edited the ew_item_groups.json.
Added two new weapons, the CWD-63 and the Wrist DREAD.
Nerfed the ammo a little and should be rarer from now.
Fixed the tabs in modinfo.json
Fixed the ew_item_groups.json
Fixed the whitespace.
Edited the modinfo.json
Fix status window height
Update construction.cpp
Update construction.cpp
Update construction.cpp
Update construction.cpp
Update construction.cpp
Update construction.cpp
Update construction.cpp
Death function now accepts stuff like:
"death_function":["NORMAL", "ZOMBIE"]

The dies mtype variable is now a vector of pointers to death functions. All get called on death.

A zombie needs both the normal and zombie tag.

Checked the dinomod. But no changes where needed.

Added a bile blood tag, and fixed the acid blood tag. Both are different effects from boomering and acid exploding. Acid corpses should leave acid spots on death.
remove some erase() calls, insert some refresh_all() calls to properly redraw the minimap all the time
Removed debug code.
Added normal and zombie death effects to spitter zombies. They now leave corpses. (Those do dissolve, but if an idiot smashes them it spawns acid all around it).
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into more_death
Fixed the noncompiling github version.
Update construction.cpp