Fixes spacing for "for", "while", "switch" and "if"
Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
Fix building on mac without a c/c++ compiler set.
Merge pull request #158 from GUIpsp/master

Fix building on mac without a c/c++ compiler set.
Merge pull request #155 from Parlane/codestyle_fixes

Fixes spacing for "for", "while", "switch" and "if"
Simplify boolean toggling in the TASInputDlg.

Also fixed the indentation for some code in a switch statement.
Fix a typo in DSPSymbols. (DisasssembleRange -> DisassembleRange)

Also remove IsHexDigit and IsAlpha and replace them with their cctype equivalents.
Merge pull request #163 from lioncash/dsp-func-typo

Fix a typo in DSPSymbols. (DisasssembleRange -> DisassembleRange)
Merge pull request #162 from lioncash/tas-dlg

Simplify boolean toggling in the TASInputDlg.
OGL: Remove some dead code.
OGL: Force highp for integers.
PixelShaderGen: Make SampleTexture static inline.
Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
PixelShaderGen: Use integer math for alpha testing.
PixelShaderGen: Fix an issue where small negative z coordinates would underflow when they shouldn't.
PixelShaderGen: Use integer math for sampling textures.
PixelShaderGen: Use integer math for indirect texture coords.
PixelShaderGen: Use integer math for rasterizer color.
PixelShaderGen: Remove remaining floating point bits for texture color.
PixelShaderGen: Use integer math for tev konst value.
PixelShaderGen: Use integer math for tev outputs.