Initial commit with some newly added types (like the IAnimatedEntity)
this will function as wrapper classes mostly. Also the Render... have
been modified and the unnecessary getPartialTicks() has been removed.
OpenGL setup for rendering, missing IO
Follow up: update .gitignore
Advanced in the custom model and also fixed buggy textures
Advancing more and more
Downgraded to java 7 (max gradlew version)
Finished up on the loader of version 1 for animated models. Data
will not yet be displayed though.
Also things might change, don't assume this version is final.
AMMENDEMENT: IRawData-Interface
Finished up on the loader of version 1 for animated models. Data
will not yet be displayed though.
Also things might change, don't assume this version is final.
Advanced with rendering the abstract data. Missing conversion readData
-> renderData
Introduced a Utils class for common mhmodel methods, no GLStatics anymore.
Changed the file-extension to .mhmd
More renderstuff:
 - GLHelper40 is buggy/won't render. Fix that
 - Delted GLHelper20 for now, introducing GLHelperBasic as fallback
 - model file for testing purposes. Can change.
A few improvements to GLHelper40.. why you no work??
+ optimized the shader a bit if it would work
+ Replaced test.mhmd with a better version testcube.mhmd
GLHelperBasic is done. Animations not tested yet. Included is a test-
model and a testtexture.
Moved several units for better structure.
Fixed animations (now mimic blender behaviour)
Decoupled ModelMHMD from any Entity-references (works with 
 IAnimatedObject)
Introduced IAnimation-interface for custom animations
Animation#getCurrentTransform is now bonename specific
Added a registry to load cached models from.
Changes I forgot
- Using tesselator now
- Reused some Minecraft-utility methods
- Allowing less than 4 bindings per vertex in file now
- Added the Blender scripts, look up online how to install
- included AkuraVashimu model
Started an almost finished with animations.
Missing BSpline interpolation.
Included a Rathalos model + testanimation.
Included blender scripts
Added pre-render scaling as a request from Jay
-Blender scripts moved to gist.github.com/WorldSEnder/
-completed Bezier animated curves
-removed advanced OpenGL for now (was never working -.-)