小功能封�

void CoreScene::startStage() {
//Stage::GetInstance() -> resetMap();
SystemManager::GetInstance() -> do_load_map();
// 更新显示地图;
Stage::GetInstance() -> refleshCellShow_adv();
// 准备地图其它元素;
GameManager::GetInstance() -> prepareStage(); // init
// 设置定时器;
schedule(schedule_selector(CoreScene::step), 1.0f);
}
amend
amend