Prevent model creation when something is selected (workaround for #3909).
Fix #3910: Light inspector unintentionally copies textures from one light to another
Bump version to 2.0.2.
Fix #3915: Activating filters after choosing an AI head crashes DR.
Fix #3916: Light Shader preview sometimes shows just a grey box
Updated Linux .deb build dependencies to include wxWidgets
Updated Linux version number and changelog
Tackling the EntityList slowness (#3917)
Fix #3921: Crash when loading a new map with non-empty entity selection

EntityInspector is now using weak references.
Fix #3923: GroupDialog Notebook is referenced by two different wxSizerItems at the same time
EntityList works better now, some code cleanup (#3917).
Resolve #3918: Search functionality in Entity list
Resolve #3919: Loading textures progress bar doesn't work. Could use a more abstract solution, but for now this is ok.
Add stub path controls to prefab selector.
Refactor the FileSystem interface to support lambdas.
Refactor particle loader, get rid of ParticleFileLoader.
Migrate the rest of the GlobalFileSystem().forEachFile calls.
Work towards PrefabSelector supporting absolute paths.
Traversing a random directory kind of works.
Take back the fix for #3919.