Properly initialize bitmap scenenodes, and dont use junky bitmapclass
Fixed bug with  concurrent queue
Updated BitmapRenderer to work better
Scene Node properly deletes and removed that memory leak.
Added initial Event Implementation
Use Shared pointer for eventdata
Added Listener Removal on Scene Destructor
Added NewRenderComponentDelegate
Convert D3DClass to use generic renderer interface.
Include lib for timeGetTime
Properly initialize And Create EventManager and Scene in BombastApp
Trigger NewRenderComponent Event when RenderComponent initialized.
Clean Up Memory leaks
Merge branch 'development'