more random airdrops

event.run and the EventSchedule will run our randomized airdrop instead
of their basic one
null ref fix in hurt/death events

when you kill yoursef from console there is no weapon, animals aren't
using weapons either... falling, drowning, radiation... do they have
weapon? I doubt.
Don't filter the js globals there

Viproz pointed out that you couldn't use GetPlugin().Invoke() with js
plugins efficiently, he is right! Now you can!
dump.cs update
attache parachute
pointers-hooks-classes update
Obsolete
Death/hurtevent._info to public, dmgAmount setter
GatherEvent.Weapon instead of WeaponName

+ public _info
moving the hurtevent up
Revert "updated version to 0.9.7"

This reverts commit 4c67e08466ebc35713a7dee6a5be4901500936a4.
Revert "Revert "updated version to 0.9.7""

This reverts commit c1ca82ff5e6ae223db6e2e1cb23d182c7a1a34c3.
Merge branch 'master' of https://github.com/Notulp/Pluton
remover