Mine detection : work in progress
Mine detection added
Now Mine uses iTween.
Reduce the radius detection of the mine and its animation's duration.
Mine explode on collision enter with the player.

Mine cast a red light when the player is near. The light's intensity increases when the player is getting closer.
Add SuddenDeath in the LifeManager.
A collision with a mine apply a SuddenDeath
the player must have FLUO1 to make the mine appear
Scene Manager added, it loads and resets the mines, and it can be use for manage the challenge of a specific scene.
some bugs fixed
Bug fixed with the Mine prefab
click on "x" activates the black light
click on "c" disables it.

Change in Bacterium.unity : add a script on the perso.
Add lerp animation when we switch the light on/off.
Merge commit 'e19220046d0a30fa161df467db51d65e2a4c897d' into dev/BlackLight (WIP)

Conflicts:
	Assets/Resources/Parameters/ReactionEngine/activeTransport.txt
	Assets/Scenes/Bacterium1.0.unity
Merge remote-tracking branch 'origin/master' into dev/BlackLight
fixed merge from master
minor fixes
Merge branch 'dev/BlackLight'
Merge branch 'master' into dev/ChallengeLevel3
Merge branch 'dev/ChallengeLevel3'
fixing mines (WIP)