calculating and safing Gammas dimensions
respecting the objects transformation in space
respecting the objects transformation without overwriting the object
correction in reflection offset calculation
there might still be a mistake
modified suzanne.blend so planes get added seperatly
offset is normalized by its maximal extend among the reflections
compare real coordinates befor pairing to transformation
...and throwing out those with equal positions
sharpenning the kernel k
using the right point for Gamma computation
set the kernel k back to normal
make curvature difference pruning linear
allowed blend files in .gitignore
added some testing mehses as blender files