Added description for the DP_RM_IRC extension
Check for cloak before doing anything in Client_customizeentityforclient
showdamage improvements: now shows received damage and healing, uses a different color tone for armor damage/healing
fixed Vampire using the potential damage instead of actual amount of health reduced
Vampire factor increased to 75%, up from 65%
Remove the linking shell if the owner left the game or changed team
Fixed arc sound having no attenuation. Use a different arc sound and effect for healing arc.
Hack to hide the annoying Bash immunity on direct hit
Added Artefact's buff models. Greatly improved representation of multibuffs.
Fix Medic buff 3d model, no more teeth aspect on the two sides. Feedbacks complained it was too similar of Vampire buff
Append in extras folder the Blender 2.70 source *.blend file for Buff creation. Further infos about buff *.obj model creation are on the *.blend file itself.
3D model, medic buff: Tweak a bit more the shape in Misfit3D, directly on the *.m3d to match a global shape like this ( + )
Team-colored buff rings are back to being fullbright (looks less out of place)
Merge branch 'unstable' of github.com:nexAkari/RocketMinsta into unstable
Made buffs cast no shadows
Added some configuration options for sv_ircbot_update_topic
Semi-fix nexuiz's incredibly retarded default value of cl_gunalign. Bump RM config version, if cl_gunalign is 3 on the first run, change it to 1. Also allowed to change cl_gunalign without reconnecting (have to use sendcvar and respawn)
g_shootfromclient is now 2 by default. g_shootfromeye is now enabled in CRA
Killed rmcfgreport with fire
Replaced g_handgrenades_cloak_alphashootlimit with g_handgrenades_cloak_actiondelay - universal delay for various actions after decloaking. Currently affects shooting, revivals, control point captures and hook usage.