fixes to auto update of modules
Merge branch 'master' of github.com:anura-engine/anura
fix up the type of custom_object effects to be shaders instead of generic objects
Fixed up some directories in the windows project.
Updated the mac build to use a newer version (HG head as of the current date) of SDL and SDL_ttf.
Added in the two new src files to the mac project file.
add back in retina support
Merge branch 'master' of github.com:anura-engine/anura
made various places in game that hard coded 20 ms per frame instead read from the --set-fps setting
added basic support for weak properties to ffl. Added animated_movements field to custom_object
fixes for retina displays
fix up mouse cursor position on retina displays
Culled a dead store in libboost serial port code.
Culled a dead store.
Culled dead stores.
Culled a dead store.
Culled a dead store.
Culled a dead store.
Culled a dead store.
Culled dead stores.