doc: Minor group/module page changes.

These changes were made in conjunction with the
large update to qdoc to teach it to use multiple
trees.

Task-number: QTBUG-35377
Change-Id: If16bfdf9186483c0b313c999c61fa4dc5cf49048
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
Build/install the qmleasing tool to bindir

Change-Id: Icc65ecf8ec7e2ef19d4181788706a23b186ead14
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Accessibility: Use factory function instead of plugin

[ChangeLog][QtQuick] Accessibility for Qt Quick is now included in the
qtquick library instead of being a separate plugin.

Change-Id: I26a7ed14b8a387662cea8f89218485be50033e34
Reviewed-by: Jan Arve Sæther <jan-arve.saether@digia.com>
Skip nodes with no vertices when preparing batches.

Nodes with no veritces end up overlapping with everything so they
tend to lead to poor batching. In my specific case, the empty
nodes came from the QQuickTextNode, but it is a valid usecase
so better to handle it gracefully in the renderer.

Change-Id: Ic09c202a2675f806f2124cd436027afcd2654452
Reviewed-by: Michael Brasser <michael.brasser@live.com>
Fix failing autotest due to wrong Qt datastream version

Actually use the exact version that we decided by the connection handshake.

Change-Id: Ib3cbecd57366a3bb52cc48242027968c12213e80
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
QQuickWindow: Don't store animation driver pointer unnecessarily.

We don't do anything with it outside the constructor.

Change-Id: Id31e9672f9901180e34bae86c8523bfc70d4922c
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Prevent crash when mixing shaders from different windows

Change-Id: Iad9383ff02cb3130d725a215582400e7806df1dc
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
QQuickPinchArea: Don't jump around when a finger is lifted.

Change-Id: I580348c2323896e3229f068745ce9c89334a5abc
Done-with: Martin Jones <martin.jones@jollamobile.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>