Glow support (blurry outlines)
Disabled lightmap & directional lightmap support for the lit shader
No shadow support at the moment so no need for cast & receive flags
Doc update
Renamed "glow" to "blur"
Replaced the dumb outline blur implementation with a proper glow and cleaned up the shaders a bit
Performance improvement in the editor; (Breaking) Renamed TColorMode to TFillMode and ColorMode to FillMode; Implemented texture support (two modes); Added a new demo; Doc update
Package update