InteractiveBase implementation

@basvandenheuvel , @PimV, @JohanBeekers
feedback verwerkt
Added chop animation

Added chop animation in player class. Action is on the spacebar, hold to
see affect.
SoundLoader uses thread to change music when song has finished. (QuickFix, not final implementation)
GameMusic thread & MenuMusic thread. Implemented the right way. Music changes every 3 minutes and when song ends
reverded sprite loader and animation speed

reverded animation speed and original player sprite loader
Repositioned resetMovment in KeyUp switch Playstate
Merge pull request #37 from PimV/Animation_Chop

Chop Animation implementation
Disabled fps consle print
New music files
Close thread when switching gamestates
implementation of the feedback
made interact pure virtual
placed InteractiveBase in Entity folder
Update InteractiveBase.h

revomed #include "sdl.h"
Update InteractiveBase.cpp

added white line on file end
Merge pull request #38 from PimV/BaseInteractive

Base interactive
@PimV and @JohanBeekers both agreed
Improved SoundLoader class with an improved thread.
Added 2 songs
Merge branch 'Develop' of https://github.com/PimV/Bermuda-TheGame into SoundFix

Conflicts:
	Bermuda/Bermuda/Bermuda.vcxproj.filters