Increase to Sonar Distance for Claymore
Added large Sonar distance to Adv Radar
Increased Djin Speed to 2.5
Improved Descriptions for Scallop and Snake
Decreased Scallop Tracking and added explosive effect to increase ability against large balls of Ducks and decrease ability against low numbers.

Doubled Archer Regeneration at sea to improve functionality against Daggers while providing Synergy with new recoil effect.
encoding fix for German helptext (factoryveh.lua)

f�r to für
Merge pull request #58 from xponen/patch-1

encoding fix for German helptext (factoryveh.lua)
Tweaked Hunter to better be able to track moving targets better
unit_carrier_drones.lua: fix case of crash when drone was destroyed in same frame as when nanoframe is created.
& fix case where carrier suddenly pause spawning drone until next reload while 1 drone was destroyed while being built

Crash happen because UpdateCoroutine() accidentally skipped 1 frame when 2nd drone was created. This skipped frame give some chance for NIL to pass.
Can happen by burning Armcarry while it spawn 2 drone in succession.
CrudePlayerList & DeluxePlayerList: ops, remove redundant check added in https://github.com/ZeroK-RTS/Zero-K/commit/36eb7e3372fba37594d9e9e29bfcb5919e41e0ad
which is not needed because Chili already avoid steal mousewheel if no scrollbar is present
Merge pull request #59 from xponen/carrier_drone_crash

fix case of Carrier drone crash
gui_chili_proconsole - user resize won't ruin chat scrolled position.
Merge pull request #60 from wagonrepairer/master

gui_chili_proconsole - user resize won't ruin chat scrolled position.
Merge pull request #57 from RyMarq/master

Further Enhance Sea Balance
Reordered some factory buildlists.
 * Dirtbag is now before Bandit as it is a true Flea-like scout.
 * Snake is after Skeeter because it is speedy and cheap.
 * Crusader is before Serpent because it is much more focused on artillery.
Added a nil check for maxvelocity in case someone puts a special nano turret in a special map and does not bother to test with ZK.
Nicer parenthesis.
Small chili widget fixes.
unit_dynamic_avoidance_ex.lua: constructor having build order from CentralBuildAI widget (or any widget) will not be excluded
unit_mex_overdrive.lua: add UnitRulesParam ("gridNumber") for future AI use, and some cleanup

I remember that there's optimization that make mex a pylon (I forgot which commit). When I add the UnitRulesParam() I saw some code that still think mex as non-pylon unit (loops that search which pylon had the mex), so I remove that code and replace with straightforward code that assume mex == pylon (less code). 

Some simple test look okay (based on grid colour & tooltip)
Merge pull request #62 from wagonrepairer/master

Small chili widget fixes.
Merge pull request #63 from xponen/avoidance_widget

Neither of these things are enabled by default and I don't even know how to enable them so this seems safe enough.
Merge pull request #64 from xponen/patch-1

unit_mex_overdrive.lua: add UnitRulesParam ("gridNumber") for future AI use, and some cleanup