Fixed High Priority Shrines not working around elites
Added option to give higher priority to containers
Added missing default for high priority health globes
Fixed Mantra and Sweeping Wind spam based on MobileX's logic
Attempted to fix Wizards not breaking some destructibles
Wizard will now cast blizzard more often when Firbird's set is detected
Fixed GetBestPierceTarget and made it prioritize elite enemies
Merge branch 'master' of git://git.assembla.com/unifiedtrinity

Conflicts:
	Trinity/Combat/Abilities/MonkCombat.cs
	Trinity/Combat/Abilities/WizardCombat.cs