Version bump
Added fixed 150mm mortar
Update acf_gearbox.lua

Added "RPM increase" to the Double Differentials. The engine would become bogged down too much for turning, so this should fix the issue by maintaining RPM and in turn maintaining torque for turns.
Merge pull request #85 from Scottyprogrammer/master

Update acf_gearbox.lua
Version
Should fix gearboxes breaking after changing their type to another with the same model.
Updated Engine Volume

Engine volume now ramps up with rpm, in addition to throttle.
Reduced HE Kick/Recoil

Adjusted HE push and Recoil by doing a check for the entire
contraption's physical mass. You can customize the amount of recoil and
HE push using acf_hepush and acf_recoilpush cvars.
Added IsValid checks for Owner.

This allows the entity to "persist" (aka Persistence property) without returning an error because Owner is nil.
Merge pull request #91 from Jonascone/patch-1

Added IsValid checks for Owner.
Version
Clientside Particle Scaling

Added acf_cl_particlemul so players can reduce the amount of particles
created by HEAT/HE explosions.
Added Flechette Rounds

Like shotgun shells for cannons.  Best used against light mobile armor,
such as scout tanks and planes.
Various fixes

-HP and SM rounds no longer show blacklisted weapon types in the setup
menu.
-Gun reload no longer continually triggers.
-Gun reload input no longer appears for guns without clips.
-[E2]  ENT:acfFire(state) no longer causes errors, but can only
attribute kills to gun owner. Use wire inputs on gun to properly
attribute kills.
-[E2]  Added ENT:acfCaliber()  which returns the caliber of a weapon or
ammo.
-[E2]  ENT:acfReload() optimized, op cost reduced.
Replaced ACF smoke with XCF smoke effect

Smoke is now thicker, colorable, and affected by wind. Also included the
cvar acf_smokewind to adjust the wind power.
Converted the XCF Permission Modes system to ACF using the hook system.
Included Battle, Build, Strictbuild, Safe and None modes.
Added global toggle for DP system so it can be substituted.
Requires aaa_autoincludes.lua
Updated the readme with damage protection hooks.
Fixes

--Fixed guns failing to fire from a chip with unwired inputs
--Fixed bullet impact failing to apply force in some circumstances
Only ACF ents are set on fire when they are turned into debris.
Merge branch 'master' of https://github.com/nrlulz/ACF