Changed code in player.lua Object that handles collision detection.
math.lerp() is no longer affected by the current fps
Removed temporary "grass_flat:interact()"
Moved debug.lua Library to blacklist folder, so it doesnt get auto-loaded
Made "loader.lua" always use "debug.log()" instead of "print()"
"loader.lua" loads "debug.lua" library before everything else.
Changed the "runPriority" of "game.lua", "object.lua" and "world.lua"
Added "game.draw()" callback to "game.lua", for drawing the current fps.
"world.lua" now generates the map at runtime. (Temporary)
Changed the way "world.lua" draws maps. Now it only draws tiles that are visible.
"world.genWorld()" now sets the current map aswell as creating it.
Made "object.lua" use "debug.log()" instead of "print()"
Added "weather.lua" currently handles time.
Will be used more, later on