Added a dying and dead state for the flying alien
Added points for killing big aliens and flying aliens
Changed the spawning pattern to be more random (for fun)
Allowed the player's second kick to be considered "killable"

Before there was no isKicking2() so his second jump kick didn't affect
enemies
Merge remote-tracking branch 'origin/master'

Conflicts:

	core/src/com/github/uglypotatoguy/game/spawner/PrimeEnemySpawnerStrategy.java
Merge remote-tracking branch 'origin/master'