Changes to variables and MISO3 baseline
Changed MISO6, Added MISO8 and MISO9 baselines
Mission deltas send to client only
Changed deltas and variables for MissionObject's
Loot added

added loot
Command and animation done
Added foraged items and worms

worms spawn
Enzymes and maps can be foraged
Merge remote-tracking branch 'origin/master' into Wave_Missions

Conflicts:
	src/main/NGECore.java
	src/protocol/swg/chat/ChatFriendsListUpdate.java
	src/services/MissionService.java
Updated Dark Jedi Council Robe
Updated Light Jedi Council Robe
Forage enemies now attack the forager

Worms/goons attack
Merge remote-tracking branch 'origin/master' into TreasureMaps
Merge pull request #3 from ProjectSWGCore/master

Update my branch
More work on Missions
More Treasure map work

Mysterious disk radials implemented
Treasure guards added
More treasure loot items and pools added

Rare items
profession bracelets
Player Cities added

Player City Class created
Randomize mission strings, foundation for objectives
Merge remote-tracking branch 'origin/master' into Wave_Missions
Added more Houses, reed description

Added Guildhalls
Started preliminary City hall for testing
Altered Objectservice to work with guild and city deeds
Altered SUI Service to support the new folderstructure for structures
and harvesters
Fixed Structureterminal Radial