Added default Weapon-File
Added WeaponCreator ( => WeaponType parser)

The WeaponCreator searches for .odf-files and builds weapons out of
them. So far only the WeaponType is implemented.
Weapons have now various attributes

WeaponType type;
QString name;
float damage;
float triggerSpeed;
int salvoCount;
int maxAmmo;
int clipSize;
int reloadTime;
Added Inventory
Inventory Primary/Sec/Throw
Merge remote-tracking branch 'origin/weapon'