fix ActiveObject.GetFullInfo()
refractor code: delete useless variable, make code more clear
create constant type bonus instead of percent
fix bug with zero-length map loading
use GetAttackRadius() for determine whether target is achievable
run mob generating and saving player to DB only in game mode
make variables game server constants
make mapping from constant name to corresponding variable
add getConst and setUpConst actions
add mapping from race name to corresponding iota
small code refractor in activeObject
add method to Kind struct to implement Kinder
add SetRace() to Kinder
add method to create mob in test mode
add tests for get and set constant