1. Time. delta time max value has been capped to 0.03. Did it as I had a weird bug where projectile that is being fired first always had a humorous time.deltaTime value. Was not able to nail the reason. Did trace all the way back to GameManager. Tried to debug all the delta values which gave inconsistent values and had a huge spike when you fire the projectile.
Merge branch 'Dev' of https://github.com/karthikk0424/EscapePlan into Dev

Conflicts:
	Assets/Prefabs/Resources/Scenes/Scene_1.prefab