Support for spells_new field npc_no_los (simply skips the LOS check for that spell
despite name, no reason to hard code it only for NPC).
Merge pull request #171 from KayenEQ/Development

Support for spells_new field npc_no_los (simply skips the LOS check for ...
Implemented support for spells_new fields InCombat, OutofCombat
Required SQL to rename and add new fields to spells_new table.
SQL
Merge git://github.com/EQEmu/Server into Development
Implemented broad support for fields min_dist, min_dist_mod, max_dist, max_dist_mod -
Scales spell power based on targets distance from caster.
This implemented in a broad way to function with spells
that would make sense to scale. Some work will still be needed on this.

Be aware if making custom
spells not everything will work and certain effects just
should not be included (use common sense).
Implemented 'min_range' field, sets a min range that you must
be away from target for spell to land.
min_range field
fix
fix
Added a dev script for cross-referencing server-to-client opcodes
Unix fix... Thanks Demonstar!!
Tweaked some procedural code and re-worked client opcode reader to standardize hex format (i.e., {0x0abc, 0x0ABC, 0xabc} = 0x0abc)
fix
Total re-work..not much more can be done until more server handlers are added...
Support for spells_new field 'uninterruptable'
fix
Merge pull request #172 from KayenEQ/Development

Implemented support for spells_new fields InCombat, OutofCombat
Added 'discovery' code for server handlers - still needs some debug/messaging work
Merge git://github.com/EQEmu/Server into Custom

Conflicts:
	zone/effects.cpp
	zone/hate_list.cpp
	zone/spell_effects.cpp
	zone/spells.cpp