Fix framebuf blit on resize.
Try scissor/region height if viewport is == 512.

Fixes Tales of Phantasia X menu in towns, where it uses a 480 tall
framebuffer but specifies a 512 tall viewport.
Skip direct blocktransfer draw in buffered.

It isn't needed anymore, and causes glitches in Tales of Phantasia X.
Typo.
Correct some depal format reporting.
Skip nop padding between functions.

Fixes graphical artifacts in Final Fantasy Tactics, recognizing memset and
memcpy.
Travis: Update to GCC 4.7.3 for Symbian.
Merge pull request #6269 from xsacha/master

Travis: Update to GCC 4.7.3 for Symbian.
Merge pull request #6262 from unknownbrackets/framebuf-estimate

Assume 512 tall framebuffers are wrong too
Symbian: Switch to GCC 4.7.3. Blackberry: Switch to GCC 4.8.2
Travis: Use g++ 4.8 on Linux and Blackberry.
Travis: update. Fix screenshots in Qt
Fix a bunch of typos breaking various utility shaders on GLES

Fixes white shadows in FF-Type 0 on Tegra, as mentioned in #6268
Reduce some excessive logging
Travis: Fix Blackberry
Try the quickfix proposed for 6272 at 1080p, works nicely.

Might want to do something more ambitions, too, allowing minor crops
on more resolutions...
Improve layout of control mapping screen
Revert the analog key names (lost mappings)
Use low-level I/O on Android for 64-bit offset support

Fixes videos in FF Type-0 on Android. See #6268
Oops, accidentally changed the non-android path in a bad way.