Restored Visual and Code::Blocks projects wiped by previous merge.
Updated build for MSVS. Some compile fixes to FuzzyLite source.
Fixed issue with empty mage guild on random maps.
[C::B] update FL project
[C::B] update FL project 2
Added graphics for GENERAL_DAMAGE_REDUCTION bonus. Files are now in vcmi mod.
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
Fixed #1871
Option to allow / ban certain types of town in a template.
- Option to configure monster types spawning in a zone
- 25% chance to get neutral faction in zone with no town
- Fixed several legacy issues with map templates
- Added Clash of Dragons 1.2 template
- Temporarily disabled exception when RMG runs out of two-way monoliths (exception was not handled anyway)
Significantly improved zone graph placement.
Improved zone sizes for two-level maps.
- Removed unecessary includes
- Fixed town types configured from RMG templates
Zones will now not bounce off map edges too much, should allow more space in the middle of a map.
For 0.97 release: generate full underground to avoid many issues
Cleaned some logs.
Version 0.97. Updated changelog.
Post-release version bump.
Merged https://github.com/vcmi/vcmi/pull/47