deer kinda sleeping
deer sleeps at the edge
added in moving backwards.
 flowers are being eated when the deer is at a given frame now
walk cycles thru frames 15-32
added head and foot hitboxes; head collision for flower eating
beginnings of a pinecone
Merge branch 'master' into deer-sleep
camera angles for interest
camera angles are more accurate in their pointings
workin on a cutscene
fixed height map
 more experimentation
Merge branch 'master' into deer-sleep

Conflicts:
	shaders/Texture.vert
	src/game.cpp