Mo Stuff

Created an armor drop (located above the first house)
Needs colors/textures -- Stephen
Implemented player armor sprite
Textural glitches -- Stephen
Coded in all the buildings
They are layered out along the path.
Needs colors - Stephen
Castle Tower
Catholic Church
Cave Entrance
Hut
Nice House
Generic Skyscraper
Cleaned up Zombie Survival Mode
Implemented the zombie test map
Experimented with new Health Bars
Located below the player
Cleaned up collision with solid entities to make it smoother
Fixed issue where you couldn't scale the building while running
Added in Stephen's Hut Interior
There are no tiles for the interior, so it leads to the void
Tiles and Tile colors need to be created by Stephen