Stage 1 of Experimental Build
Experimental Build 2

Changes so Far.
Fixed the Goal Payment popup coming popping up and staying.  Now if it
does show up for some strange reason it will go away once a mission is
deselected.

Changed the TIME and seconds countdown.  In older version these would
not be persitent if you left the vessel.. Ie they would start over. Now
if you leave vessel, or game they will be saved. So when you restart
again the Time Countdown will continue.  If you go and do something else
the time will continue to countdown for the Vessel the mission is
assigned too.  Please note though, that you can only do 1 Timed mission
at a time. If you Start another Timed mission the timer will be set for
the new mission and you will lose the old timer.

Added 1st of 3 New Mission Goals.  RoverResearch.  Comes with a new part
and will allow you to do science with rovers and or Probe Landers on any
bodies. Most of these types of missions are part of the Contracts Rover
Missions in the Random Contracts.  (WIP)
Experimental Build 3

updates:
Added the new Orbital Research Goal and Parts.
Added editorLock to help with annoying editor problems when selecting
windows.
Experimental Build 4

Updated how random contracts are generated.  Now instead of having a
large list of same type of mission the Contract Gen can Randomly select
from one Base Contract different landing bodies and orbital bodies for
the mission, for a list selection of Planets.  Also base pay is made to
adjust for the different places the player may be tasked to go giving
unique payouts for each planet type.. Including all moons.
Experimental Build 5

Few fixes shorted some values.
Experimental Build 6

Fixed ModuleEnginesFX not being priced out
Lots of Balancing to prices and adjustments
Added support for Dmagic parts
Fixed a few bugs in new Mission Types
Experimental Build 7

Updgrade for KSP 23.5
Added new Arm Mission (capture asteriod)
TestBuildBefore Release

Added same type of system to repairvessel.. now repair vessels need to
be docked with and they are Vessel Name specific for missions.