got variable jump working and added interpolate for player's rigidbody2d
Refactored jump
Initial version of audio wrapper
Rename audio api file
slowed down lateral jump acceleration
created windy zones
added special logic for windless zones
wind now only affects glide
removed extra sprite
extracted an EnforceMaxSpeed method and called it in order to enfroce maximum speed even after wind effect is applied
increased max glide speed for wind-affected player
Merge remote-tracking branch 'origin/development' into audio-wrapper
fixed windless areas and modified windy algorithm to prevent the effects of glide deceleration from countering the wind effect
Add an interface for declaring objectives.
Add an objective manager for tracking objective sequences and registering objective completions.
Add a prefab for objective manager insertion.
Update player interaction code to work properly.
Created following and interpolating behaviors for the main camera.
Created test scene for camera motion control.
Merge pull request #25 from atomic-swerve/camera-motion

Camera motion