Merge pull request #1 from ev1313/master

fixed doublestop-throw bug
Better code for the time object. Uses the Open Clonk sky colors and shading implementation by Ringwaul.
Fireflies do not get spawned constantly, but once. Darkness added.
Final change to the color modulation stuff.
fixed mushroom placement
Lots of new helper functions color and byte manipulation
Merge pull request #1 from tyronx/master

Lots of new helper functions color and byte manipulation
Merge branch 'mushrooms'
- Mushroom placement fixed thanks to Marky
- Fixed ConcatString now named ConcatStrings
all scripts #strict 2
Merge pull request #2 from ev1313/strict2

all scripts #strict 2
Merge branch 'daytime' of https://github.com/gitMarky/gze

Conflicts:
	Objects_GZE.c4d/Environment.c4d/Time.c4d/Script.c
Better code for the time object. Uses the Open Clonk sky colors and shading implementation by Ringwaul.

Conflicts:
	Objects_GZE.c4d/Environment.c4d/Time.c4d/Script.c
Fireflies do not get spawned constantly, but once. Darkness added.
Final change to the color modulation stuff.
Removed old code
- Increased Max.Iterations for PlaceObjects2 because we were already hitting the limit and a rise doesn't seem to cause any significant lag. This produces more nearby material objects now
- Renamed Plant => Flower.c4d
- Simplified code of Flower.c4d
- Fixed flower being in foreground
- Removed mushrooms reproduction
- Removed System.c4g/LessFireflies.c: In GZE we assume that lot's of grass in world is the default.
- Better Distribution of Fireflies: More often but smaller groups
Replace with old version of tyrons code, hopefully I can pull without conflicts now
Merge pull request #4 from tyronx/master

Pull from Tyron, and it can be merged!