6.0 Changes

- Relocated cd_reduction_table to prevent the engine from generating it
repeatedly.
- Multiple repetitive damage modifiers have been relocated to spec
breakdown initialization, and channeled into new damage_modifier_cache
variable. Looking for more modifiers.
- Removed setup_unique_procs_for_class(), fuctionality now down in spec
init code.
- Removed melee_spell_damage data types. Assuming hit and crit tables
are uniform in Warlords now. Existing procs are now spell_damage.
- Removed agi multiplier double dip.
- Glyph behaviour integrated into spec init code.
- Combat checks for level 100 before forcing DP to IP.
- settings object skips get_spec() calls, uses data directly.

The script just keeps getting faster!