Update 2.0

Update 2.0
The first major update!
Highlights:
* Reworked animation.
* Higher DPI UI for Retina Display users!
* Improved UI layout.
* New leaderboard “Colours".
* New app icon & splash screen.
* Miscellaneous changes.
* Major speed & performance improvements.
* Few bug fixes.
(All details are below);

Details: 
* New animation behind it all:
    - Instead of forcing the browser to draw an animation, the browser now draws the animation when it is ready. Making it feel a lot smoother, and not causing lag in the long run. This tends to increase battery life and CPU performance.
* Added GPU acceleration:
    - Instead of using the CPU to handle drawing, the Game now uses the GPU to handle all drawings and the animation more efficiently.
* UI Changes:
    - Changed how the program draws canvas elements, the UI is now much sharper in image quality and takes better advantage of “Retina Display’s” high resolution. Taking into account the Pixel ratio of the device.
    - Changed some colours
    - Changed the icon to feel "cleaner".
    - Changed the launch image to a lot smoother one.
    - Added borders around the black buttons.
    - Added a green border around the “Next round” button, so user can more easily detect when the round is completed.
    - Added two new white rounded rectangles, displaying the number of rounds and number of correct colours respectively. These are the displayed in the "Process" bar, just over the start button.
* Miscellaneous:
    - Added a sound which plays when the round is completed.
    - Added a new leaderboard for "colours". Which counts each right colour you tap.
    - Changed the amount of time the computer takes to tap a colour.
    - Removed 2 plugins (2 code libraries), instead used a native work around, one of which is background audio support.
    - Fixed a Game Center bug in which a pop-up appears on the screen.
    - Fixed various renderings issues