Companion Behavior for playtest

-Put flamethrower attack on companion, increased length
-commented out code in AI_Abilities that was activating abilities at
start
-Enemy and Companion stay upright at all times
-Enemies target both player and companion again
-Flamethrower Behavior, in attack stance activate when enemy is directly
in front, in defense stance activate when 3 enemies are near the player
or companion
-Sabotage Behavior, use both types of sabotage when enemy is in line of
fire, change targets so multiple enemies are debuffed
Merge pull request #17 from jpmeenagh/Johns-9-playtestbehavior

Companion Behavior for playtest