Add vorbis 1.3.4 build support
Remove unnecessary NEED_VORBIS since you have USE_CODEC_VORBIS

Thanks zturtleman for catching this
Fix colored name padding and allow IPv6 address to fit in output of
'status' command
Release netowrk bindings on shutdown
Update SDL 1.2.15 to Revision 8040
#6095: OpenGL2: Use areamask and leaf cluster for PVS when VIS is missing.
spearmint: Fix dlights in OpenGL1 not always affecting world

BSP flares in leafs cause surfaces after it not to be added to bounds
(surfMins and surfMaxs) used by dlight culling code from ET.

continue is run, but mark++ is not. This causes the flare to be checked
again instead of the the next surface.
spearmint: Cleanup GL2 R_SetParent function

Make it more similar to the GL1 code. Also mark++ isn't needed in GL2.
Merge remote-tracking branch 'ioquake3/master'
spearmint: Increase dynamic light image size

The original 16x16 dynamic light image has noticeable corners. Increase
to 128x128 so it's a smoother circle. Need to fade out the edge so it's
blurred like the stretched 16x16 image. Hard edge for dynamic light
didn't look good.
Merge pull request #59 from MAN-AT-ARMS/sdl_1215_hg

Update SDL 1.2.15 to Revision 8040
Merge pull request #55 from MAN-AT-ARMS/status_command

Fix colored name padding and allow IPv6 address to fit in output of 'status' command
Merge pull request #44 from xhairball/features/add-vorbis-1.3.4

Add vorbis 1.3.4 support
Merge pull request #56 from MAN-AT-ARMS/net_stop

Release network bindings on shutdown
Remove unused extern qboolean charSet

No variable even exists.
Remove -falign-loops and -falign-jumps from Makefile

Clang warns and errors because of them on various platforms.

Based on pull request #43 by @xhairball.
Fix compiling game VM with OBSTACLEDEBUG defined
Merge remote-tracking branch 'ioquake3/master'

Conflicts:
	Makefile
	code/game/ai_dmq3.c
	code/server/sv_ccmds.c
Merge branch 'master' (early part) into sdl2
Skip merging sdl1.2 commit into sdl2