monster test
adding monster class
tweak spell damage function
better error handling so I can actually see my errors, also, adding api and inst shortcuts
monsters can now be instantiated
better parser functionality for things that will be large files
#inheritance
tweaking inheritance & making monster combat work
monster battles can happen naturally now
bugfix
monsters are more viable and can cast spells now
silly monsters can't gain gold
nothing can be made without parameters
monstars!!!
stun === prone
Merge branch 'monster'