NPC dialogue almost there

just the global skin attachement in code bit is missing
universal NPC talk done :D

the class takes the npc object's name and the dialoogue, finds out if
it's attached to a valid item, then displays the text in a formatted gui
box if player enters in its trigger
merged Zoltans and Latest

had to alter movement script as there was a merge conflict
movement is fixed

when merged, the jump stopped working this commit fixed that
now movement is fixed (clearly wasnt last time)

same as before, but true now
added a scene with shooting, enemies, moving platform
Massive stuff!

Created a version or Erins level, nowhere near in depth enough yet.
added a few scripts and moved the file order around properly
added locked door(need all trash to get past)
added all of our code into the once scene and made it playable.
Prototype shown

moved ui stuff to look better during showing, will improve script to
make it change depending on resolution
djsgcuya

vnsfhbgsifw