Check that a round has all clues available and no clues completed at the start of the round
Ignore sublime files
Assert more in test statements
Switching to rounds within a game instead of a play class for the game
Define rounds as being comprised of 60-second turns
Update turn score based on whether clue is guessed or skipped
find current and next player in lineup

Signed-off-by: Oli Peate <oliverp@gmail.com>
loop over lineup with next_player

Signed-off-by: Winna Bridgewater <winnab@gmail.com>
increase the score and move the clue to done if the clue is guessed

Signed-off-by: Oli Peate <oliverp@gmail.com>
decrease the score and move the clue to the end of remaining if skipped
restructure how time works in a turn

Signed-off-by: Winna Bridgewater <winnab@gmail.com>
check that the timer initial state is started and is not finished

Signed-off-by: Oli Peate <oliverp@gmail.com>
turn is notified when time is up

Signed-off-by: Oli Peate <oliverp@gmail.com>