Improve look for deck overlay.

All measures are based on the "Gadgestan Auctioneer" card and on the size of the original cardBack.
I think we will able to resize the label content with a scaling transformation.
Fixed pixel calculations for narrow screens

These were causing a _java.lang.ArrayIndexOutOfBoundsException: Coordinate out of bounds!_ message, especially when changing resolution or your system waking up from sleep.

Fixes #387
Reformatted to Google Java Style guide

No code changes, this change just gets the formatting consistent by using 2-space indentation instead of tabs or 4-space.
Reformatted to Google Java Style guide

No code changes, this change just gets the formatting consistent by using 2-space indentation instead of tabs or 4-space.
Reduced likelyhood of memory leaks in Windows version

There have been various reports of the HearthStats Uploader using up all available RAM on Windows. I'm not exactly ideal to fix the problem because I'm not a Windows programmer, don't know anything about memory management on Windows, and I haven't even been able to reproduce this problem myself. However I have identified a few likely problems that could cause a memory, so I've changed the Windows detection code as follows:

* Reuse `char[]` buffers instead of creating new ones each iteration -- if those buffers are the source of the leak, at least we're only creating them once per run instead of hundreds of times a second
* Only check for Hearthstone once every five seconds -- previously we'd investigate thousands of processes per second looking for Hearthstone, now we only do this once every five seconds. If that process code is leaking, it will massively reduce the rate at which it leaks. Note: this doesn't slow down detection, in fact it probably slightly speeds up detection because more time can be spent on analysis and less looking for Hearthstone.
* Now only determines the location of Hearthstone once per Hearthstone run -- previously this happened on every iteration, and the code that did that went in around the time people started reporting memory problems... so it might be the cause. Executing the code only once per Hearthstone run should effectively prevent that code from leaking.

So I think this should resolve #343, #354, #381 though I haven't fixed the root causes of the memory leaks -- a major improvement but not the perfect solution.
Merge branch 'master' of https://github.com/HearthStats/HearthStats.net-Uploader.git

Conflicts:
	uploader/src/main/scala/net/hearthstats/ui/ClickableLabel.scala
Merge branch 'master' of https://github.com/HearthStats/HearthStats.net-Uploader.git
fix #391 : change URL to find userkey
Created LICENSE file

As agreed between myself, Jerome Dane and Michel Daviot, we are releasing the HearthStats Uploader as open-source under the 3-clause BSD license.
Added BSD license information to About tab

Also moved the About tab into a resource file so make it easier to maintain.
Merge pull request #394 from tyrcho/master

integration with travis continuous integration
Update README.md
Manually merged #396
Manually merged #396
Reformatted to Google Java Style guide

No code changes, this change just gets the formatting consistent by using 2-space indentation instead of tabs or 4-space.
Add FR translation for deck overlay and card tracking
Added OS X support for the automatic deck import feature

The implementation could be improved slightly by using CGWindowListCreateDescriptionFromArray but I couldn't get that working, so I used the less efficient CGWindowListCopyWindowInfo instead. Works just fine now!
Added help link for Decks tab
Merge pull request #398 from gtch/master

OS X support for the automatic deck import feature
Manually updated version numbers to v0.18.0-SNAPSHOT