Changed all movement to floats
Tried to make robot go at same speed of 50fps
Optimized for speed and size
Got it close to 50fps speeds
Syncing depends and layouts
Floating point energy orbs and fixed debug window
deltatime doesn't work so well...
I think its up to normal speed
Merge remote-tracking branch 'origin/Variable-Frame-Rate'

Conflicts:
	Robot Flier.depend
	build/Robot Flier.exe
	main.cpp
	output/main.o