Adds EngiCart
http://i.imgur.com/18w9fkq.png Can hold three toolboxes, metal, plasteel, glass, tape, and a flashlight.
Ports the TG style Jani Cart.
Nukeops Update

- Gave the nukeops leader the ability to choose the name of their team.

- Gave the Bulldog an in-hand icon identical to the c20r until we can
figure out how to add left hand right hand icons without breaking
everything.

- Added a helmet for the Syndicates, identical to the helmet they
already had with a special icon.

- Replaced the SWAT helmet they had in their lockers with the new Syndi
helmets.
Merge pull request #469 from Nienhaus/master

Adds EngiCart
Merge pull request #482 from SamCroswell/master

Nukeops Update
ESword Changes

- All weapons now have a 'no_embed' var. If this var is set to 1 (It is
0 by default) the item will bypass checks to embed into people during
melee combat and when thrown. This is intended to be used for items such
as the esword, where it is physically impossible for it to be embedded
into someone, as opposed to something like the telebaton, where it's
simply improbably that would get embedded into anyone.

- All energy-based melee weapons have no_embed set to 1.

- All energy-based melee weapons now have a more appropriate hitsound
when active. See: blade1.ogg
M1911P Fix

Forgot to reset the M1911P's weight and slot flags, since it's a child
of the pulse rifle. My bad.
Syndicate Medibots, Energy Recharge Fix

- Adds the ability to construct Syndicate Medbots, which were previously
in the code but unable to be constructed. These bots will only heal
Syndicate Nukeops, and can only be made from the medikit box that
Nukeops can purchase.

- Fixed recharging in energy crossbows and laser tag guns, they were
recharging 10x slower than they were meant to.
Armory Update

- Armory red-only access revoked, as per Fox and Mel's request.

- General map fixes.
Merge pull request #483 from SamCroswell/master

ESword Changes
Merge pull request #1 from ZomgPonies/master

Upstream merge