WIP: Volume rendering

This PR implements volume rendering. It's basically a port of the technique that I use in Visvis.

* New Volume visual with two rendering styles (iso and mip). 
* Volume example in examples/scene/volume.py Try it, and use the keys to switch cameras etc.
* Refactored cameras a bit in general
* Refactored TurnTableCamera: no more mode and distance. You can just change the fov while getting the same zoom level. Setting fov to 0 means orthographic. Zooming is done by moving camera backward.
* New FlyCamera to fly around your data. 

This is about ready. There are more things to do, but that can be picked up in another PR. (I added todo items for this in volume.py)

I wish to do more with the camera's, but we should probably discuss this first. Will make a new issue for this.

I don't know. But I got stuff moved to infinity without this fix. I also experienced this when I visualized the Image visual with the (old) turntable camera. It happened when looking very much up/down, and also in other horizontal directions. 

It actually took me a while to find this was the problem; I spend quite some time inside the volume rendering looking for the cause of the resulting artifacts :/

But yeah, if you know how to prevent w from becoming zero, that would be even better.