add a couple of resources and mining stuff
make mines selectable
Mining thingy.
solar collectors
require resources to build units
ducks are now powered by magic smoke.
default the aux texture channels to 0 instead of 1
Texture the mines.
Merge branch 'master' into resources

Conflicts:
	Assets/Resources/Duck.prefab
	Assets/Scripts/ComSat.cs
	Assets/Scripts/UI/Lobby.cs
	Assets/main.unity
don't build trucks if it would give you negative resources
Merge branch 'master' into resources

Conflicts:
	Assets/Scripts/Units/Constructor.cs
	Assets/Scripts/Units/Entity.cs
	Assets/Scripts/Units/SimpleMovable.cs
	Assets/main.unity
	UpdateOrdering
merge master, again
Merge branch 'master' of https://github.com/froggey/Blarg2 into resources
Merge branch 'master' into resources

Conflicts:
	Assets/Scripts/Units/Entity.cs
Fix merge conflicts.
Merge branch 'master' of https://github.com/froggey/Blarg2 into resources

Conflicts:
	Assets/Models/Materials/unnamed.mat
	Assets/Models/Materials/unnamed.mat.meta
	Assets/Resources/LandRover.prefab
	Assets/Resources/Plane.prefab
	Assets/Resources/TwinBarrelTank.prefab
	Assets/Scripts/Units/Entity.cs
an attempt at a power mechanic. solar collectors produce power for nearby buildings, buildings work faster/more efficiently when powered.
I am overly concerned with the style of the power source sphere.
Construction yard. Buildings are built here.
Partially UV unwrap the Construction Yard.