Update config.yml

Made challenge description formatting uniform
Made itemReward and repeat itemReward formatting uniform
Changed challenge rewardText and repeatRewardText to be clearer (dust/ore/ingot etc) and checked all are correct
Changed challenge rewardText and repeatRewardText from §cUnknown to correct items from woolcollector onwards
Update plugin.yml

Added Vault to the depend list.
1. Because without it uSB wont run.
2. If uSB loads before vault currency rewards for challenges are not awarded.
Merge pull request #15 from pickledrange/patch-2

Update plugin.yml
Merge pull request #14 from pickledrange/patch-1

Update config.yml
Introduces world-guard flags in config (Fixes #11) and the facing of chest
Re-introduced the shops, from config.yml, and fixed some icon issues (Fixes #6 and #17)
Cleanup tasks
* Cleaned up logging (Fixes #21)
* Removed the non-functioning entry-screen (and the need for group.member).
* Added support for .radius on onIsland challenges
* Added support for subItemtype in onIsland challenges (i.e. 24:2:12 will match 12 smooth sandstone).
* Made the "reset" on challenges occur when the time runs out, instead of when completing a challenge (untested)
Fix running commands from console

Using Vault for permissions checks is stupid since Vault just uses Bukkit's player.hasPermission. Checking for OP is pointless, as OPs have all permissions.

Moved (sender instanceof player) checks to the couple commands that can only be run in-game.
Update DevCommand.java
Merge pull request #25 from BlackBeltPanda/v2.0.0

Fix commands executed from console
Major refactoring of most of the core components.
Bug fixes
Conflicts:
	src/main/java/us/talabrek/ultimateskyblock/DevCommand.java
Update README.md
Update plugin.yml
Merge pull request #35 from pickledrange/patch-1

Update plugin.yml
Fixed merge-conflicts, blocking the release of R0.5
Update config.yml

Added information to configurables.
   Note: i cant think of any reason why a server would want to allow the ability for players to destroy paintings, item frames or vehicles on an island that isn't theirs. Maybe that doesn't need to be in the config and set to deny in the code always?
   Note2:Not added comments for extra-menus section as i'm unfamiliar with what it all means.
Changed sendToSpawn to true by default. Its unlikely servers wouldn't have a /spawn command and this prevents players falling into the void on login. Servers that don't have a /spawn command (a lot less than those that do) can change to false if they need to.
Update challenges.yml
Update challenges.yml