Integrated having an area of light around the player when a luminous block item is held
 - Fixed a bug in the network system causing component removals to not be replicated in some situations.
 - Selected inventory slot changes are now propagated to the server via SelectItemRequests.
 - Added InventorySlotChangedEvent, which is sent when the item in an inventory slot changes.
Integrated drowning.
Integrated new skybox and volumetric fog.
Checkstyle fixes
Checkstyle fixes.
Fixed broken sky shader
Improved collisions of block pickups.
Integrated nearest rendering mode.
Integrated various graphical tweaks.
Cleanup and copyright fixes.
Activated more style checks.
Updated Copyrights.
Fixed some style issues.
Style fixes.
Style fixes.
Fixed waving grass, made the border around tile usage relative to the tile size.
Fixed up console history to be retained when the console is closed.
Fixed all severe style violations.
Implemented light fading through a fade component and system.
Tweaked network propagation so that newly added components count as "initial" for the purpose of initial-only replication.
Fixed a bug causing the game to fail when distributed (attempting to reflect over non-code mods)
Various style fixes.
Fixed use of clone on list (which relied on the list being an array list).
Style cleanup.
Fixed issue #677 - UIProgressBar allowing its value to overflow, resulting in an OpenGLException.
Added extra checks into opengl asset reload methods