Focusing on the paramedic module

I'm putting aside DarkRP integration for now in favor of implementing
the paramedics system. So far I have the clientside "animations" down to
how I'd like them, while the medic class has been replaced by a more
specific paramedic class. Players CAN respawn on their own now, so the
ldrp_health module can stay enabled without breaking anything. Besides
that,
- An error that occurs when a player disconnects has been fixed
- The player info HUD has been fixed