Added a trait that removes an actor when prereqs are met, with delay.
Merge pull request #6109 from WolfGaming/RemoveOnPrereq

Added a trait that removes an actor when prereqs are met, with delay.
Fixed SpriteRenderer offset bug.
Cursor Doubling

Cursor now doubles with pixel doubling, enabled by a new checkbox in the
settings menu.
Disable fontconfig under OSX. Fixes #4785.
Don’t clear shroud outside the map.  Fixes #6097.
Add creeps to scripted missions

Fixes #6298
Fixed invulnerable infantry

Closes #6263
Set the package version in the OS X .app.
Merge pull request #6307 from pchote/osx-bundle-version

Set the package version in the OS X .app
Account for map edges in Shroud.IsExploredCore.
Don’t leak information about hidden actors.  Fixes #6125.
Visual fixes for TS structures and units.
Fix shroud hash updating.  Fixes #6308.

This ensures that multiple Invalidations() in one tick will each update the shroud rendering.
Move common DoImpact(Target) method into DamageWarhead.
Remove more unnecessary plumbing.
Move warheads into mod code.
Convert weapon plumbing to use integer damage modifiers.
Further warhead streamlining.
Change EffectivenessAgainst to CanTargetActor.