Update Kevin.lua

if you dont set this value to 3 you well go into an endless loop on saying mission

elseif player:getStorageValue(Storage.postman.Mission04) == 2 then
			npcHandler:say("You have made it! We have enough bones for the fund! You remind me of myself when I was young! Interested in another mission?", cid)
			npcHandler.topic[cid] = 15

will always be provoked that way.