add Windows Phone 8.1 to Module definition
Add Windows Phone 8.1 targets to frameworks
Add Protobuild version for Windows Phone 8.1
Merge branch 'develop' of github.com:mono/MonoGame into develop
Add sharpdx dependencies
Add Windows namespace
Windows Phone 8.1 Support, Windows8 convergence minus ApplicationViewState event
Added support for executing MGFX under mono from the Pipeline tools

Because we need to run MGFX under mono on
Linux and MacOS we need to conditionally alter
the Process parameters. Rather than doing this
in the common code we call out to the IView
to have it create the Process Object for us.

Under Xwt we can run under either mono or
.net , but at least we keep the platform
specific code out of the Common code.
Update Nant script
Update nsi installer definition
Fix for obscure bug on WP8

There is a bug on WP8 (Lumia 620, Lumia Black) with the Obscure event.
The bug occure sometimes when resume from the Lock screen and cause the
app to pause on a black screen.
It never happens when the phone is attacked to the debugger so this
required some sort of on-screen logging to figure out.

case #1
ApplicationIdleDetectionMode=Enabled (default)
App is suspended either by timeout or power button.

Obscured event triggered. IsLocked=true.
It's safe to ignore the Obscure event since the OS deactivates the app
anyway. IsActive is set to false by OnDeactivate.
When the user unlock the phone Unobscure event triggered but *sometimes*
another Obscured event
arrive after that, causing to app to remain in IsActive=false state.
That's why we need to ignore the event.

case #2
ApplicationIdleDetectionMode=Disabled
App is suspended either by timeout or power button.

Obscured event triggered. IsLocked=true.
We set IsActive=false on Obscure event as before.
When the user unlock the phone Unobscure event triggered and we set
IsActive=true.
Actually a second obscured event is triggered following by an
Unobscured, not an issue here.
In that mode the OS doesn't deactivate the app, allowing the app to run
under lock screen.
note: actually MonoGame doesn't allow run under lock screen
https://github.com/mono/MonoGame/pull/2084.

case #3
ApplicationIdleDetectionMode=Enabled|Disabled
App is suspended by a phone call.

Obscured event triggered. IsLocked=false.
We set IsActive=false on Obscure event.
When the action that obscured the app ends, an Unobscure event is
triggered and we set IsActive=true. No bug here.
That is similar to case #2. The OS doesn't deactivate the app.
Windows Phone 8.1 Template
Merge pull request #3014 from dellis1972/pipline_run_mgfx

Added support for executing MGFX under mono from the Pipeline tools
Remove unneded dependency
Merge branch 'develop' of github.com:mono/MonoGame into develop
explicitly build Any CPU platform for nant build on wp81
Add Protobuild that only does AnyCPU for WindowsPhone81
Use InvariantCulture for parameter conversion
Moved natural display orientation calculation to AndroidCompatibility
Added function to AndroidCompatibility to get the absolute display orientation
Set the game window's orientation to the current orientation on Android if the current orientation is supported by the game
Exclude sound effects from the Android MediaLibrary