Slightly cleaner 'wireless block extender too far to be linked' message (combined 2 lines into 1)
Merge pull request #4 from squeek502/linker

Slightly cleaner 'wireless block extender too far to be linked' message ...
Reworked a lot of the GUI system to be way more multiplayer-friendly
 * Moved GUI handling server-side using IGuiHandler and Containers
 * Any value updates get sent to any client with that tile's GUI open (meaning you can see changes other players make in real-time)
 * The correct values are sent from the server to the client whenever a GUI is opened
 * Packets sent from a GUI to the server no longer need to send the tile information, as we can now get the player's openContainer
Merge pull request #5 from squeek502/networkgui

Reworked a lot of the GUI system to be way more multiplayer-friendly
Got rid of the binary literal
Fix compile errors and make sure child containers match their parent's crafters list
Merge pull request #6 from squeek502/networkgui

Compile fixes
Updated CoFHCore compat and fixed filtering crash on server
New linker icon and fixed issue #2
Added basic support for dismantling (TE) and rotating with wrenches
Merge pull request #7 from squeek502/wrench

Added basic support for dismantling (TE) and rotating with wrenches
Looping fixed when rotating