Updated CMakeLists.txt

Need it for generating a compilation database, for use with YouCompleteMe etc.
More grid access refactors.

Yup, I overlooked some in mapgen.cpp
Move player designated zones into player class/their own files.

What was this doing in map.h?
Safely erase savegame entries when they're inaccessable in shared mode.
Merge pull request #1 from CleverRaven/master

Update
Added status screen for debug NPC check
Added option to reveal friend's stats
Added reveal_stats
Added TALK_DENY_PERSONAL
Adds locked gates to hacksaw target list

Fixes #8168, thanks BevapDin for the pointer.
Restores shock_staff damage

it's an upgraded ironshod, not an upgraded wooden one, so per the forums
its damages should be higher.

http://smf.cataclysmdda.com/index.php?topic=7221.msg161104#msg161104
Added g->refresh_all() when exiting player info
Training and status window checks/weariness
Added additional talk options
Added additional talk options
Added 'asked to train' and 'asked personal info'
Merge branch 'npc_stats_window' of https://github.com/acidia/Cataclysm-DDA into npc
Merge remote-tracking branches 'dda/pr/8278', 'dda/pr/8279', 'dda/pr/8284', 'dda/pr/8289' and 'dda/pr/8290' into dda-master

* dda/pr/8278:
  Updated CMakeLists.txt

* dda/pr/8279:
  More grid access refactors.

* dda/pr/8284:
  Move player designated zones into player class/their own files.

* dda/pr/8289:
  Adds locked gates to hacksaw target list

* dda/pr/8290:
  Restores shock_staff damage
(CR) Clothing upgrade

Seeing as we're asking folks to start in mid-March 20-50F, rather than
65F, I think it's only fair we let 'em evac with a bit warmer gear.

The Generic Survivor gets a light jacket, and everyone who doesn't have
a clear reason NOT to have socks gets a pair.  (It's truly amazing how
many folks didn't have socks!)

This is open to discussion and changes; for instance, I could agree with
issuing a sweatshirt instead of the T-shirt & jacket combo.  Let's talk!
Spacing fixes for tools.

And a spelling fix while we're at it.