Enemy and player detection

Enemy capable of detecting the player, changes in the camera and player
reScale
Enemy has a cone vision

Enemy can only detect the player if is in front of him
.gitignore edited
Enemy shooting, player and enemy life working

The enemies are now able to shot, damage and kill the player.
A bullet won't collide with other bullets
Enemies and player, have a Component script that connects the gameObject
with the external imputs
Non developer mode, skill casting on screen

Now the skill cast can be cancelled, and seen on screen, also F1 and F2
are now for player non developer mode, so you will be able to play
without the god mode active
Remodeled Database,, Detection per Item

Now is easier to find the items during the game, and to detect
everithing the player interacts ith, the database is no longer a Unity
submenu; now, is installed in the dictionaries
Level Design Testing Rooms

v0.3
Gadgets placeable in game, Give resources

Now we are abe to place the wood pieces and the nails while in developer
mode, we can pick them to earn some materials and craft them a plank
with them
Level DEsing Testing Rooms

v0.4
Enemy dictionary ready,, PlayerMode ready on gadget

Now developer andplayer have different privileges, Enemy database is now
ready to use
Creation of classes

We created some classes for controlling the enemy
keys.txt file

keyboard reference file
Folders update Documentation

self-explanatory
Keys txt Update

World reference
Inputsand controllers

Code reestructure
World reestructure

World has been completely changed
World Engine Prefab Created

Prefab to help the team integrate as easy as possible all changes
applied on the "World" GameObject components
Save done and begin player reestruct

Save and load working, need rebuild chunks
Update
World reset after loading