Parry Player Arrows
Fixed Deflect bugs

Deflect was calling the attacker's deflect state, when in fact it is the
victim that has the deflect enchantment. This resulted in a 'chance to
deflect' of zero or nil.

Deflect also had its success check backwards, so that a zero or nil
value always succeeded. This was causing deflect to reflect 100% of all
attack spells.

With both of these fixed, the spell now reflects 10% - 75% of all attack
spells based on spellpower as intended.

"Your deflect enchantment attempts to bounce Gar's spell back, but is
not strong enough."
Fix inconsistent security redbook fallback string between server and client.
See GetSecurityRedbook() in game.c (server) and GetSecurityRedbook() in server.c (client)
use redbook fallback string from client in server instead (no userupdate)
Fix buy logic for NPCs who sell from their inventory.
Enforce that only objects in the same room can be looked inside of
Merge pull request #221 from theanax/ParryArrows

Parry Player Arrows
Merge pull request #256 from cyberjunk/redbookinconsistency

Fix inconsistent security redbook fallback string
Merge pull request #239 from M59Gar/deflectFix

Fixed Deflect bugs
Fix typo in living statue