controlling the bot requires right trigger to be pressed down
fixed bug preventing forward movement
Merge branch 'master' into spyder_prototype_patch

Conflicts:
	Assets/Plugins/UnityVS/Editor/UnityVS.VersionSpecific.dll.meta
updated prefab
- added rolypoly prefab
- added SleepGas prefab
- created BotBehavior base class

The rolypoly bot is controlled like a spyder but it can only move on the ground. Pressing A spawns the SleepGas object which sends a "Sleep" message to all objects tagged as enemy within the given radius.
Implemented dynamic Patrol/Search enemy state switch
Refactored enemy state into EnemyInfo
Merge branch 'master' into Navigation_System
Integrated Player and GameController prefabs in Spyder test scene
Disabled player control on right trigger
Set up NavMesh in Spyder test scene
Setup UI
removed editor folder
Merge branch 'master' of https://github.com/GameOverLA/ProjectJohannesburg
uncommented camera control function
replaced camera base in spyder and rolypoly prefabs
when switching to another bot, if the selected bot has no camera, the monitor will continue to stream the last bot's camera
started prototype level scene
added levelcontroller script
updated bot prefabs
Merge branch 'master' into Test_Scene_Alpha

Conflicts:
	Assets/Scenes/DetectionTest.unity