Misc fixes. This adds the "Missiles will impact target very very soon" stuff in Modulecache Activate. We wait until there is no ammo within 1 second of hitting the target before firing on that same target(this should only include missiles, all other racial ammo types are instant and are not present in space as entities)

The logging for this can be found by activating debugActivateWeapons (warming, this does cause a lot of logging per second)