assharedtextures pointer is casted as uint
Stupid clrf
Bounding box
Sampler is now spreadable
Small update
Merge branch 'master' of github.com:sebllll/dx11-vvvv

Conflicts:
	Nodes/VVVV.DX11.Nodes/Nodes/Textures/2D/ToSharedTextureNode.cs
Merge branch 'master' into AsRaw(dx11.Texture2d)

Conflicts:
	Core/VVVV.DX11.Lib/Effects/DX11ShaderNode.cs
	Core/VVVV.DX11.Lib/Effects/DX11StreamOutShaderNode.cs
	Nodes/VVVV.DX11.Nodes.MSKinect/Nodes/KinectRuntimeNode.cs
	Nodes/VVVV.DX11.Nodes.Text/VVVV.DX11.Nodes.Text.vcxproj.filters
	Nodes/VVVV.DX11.Nodes.kinect2/KinectPlayerTextureNode.cs
	Nodes/VVVV.DX11.Nodes/Nodes/Geometry/GeometryBufferJoinNode.cs
	Nodes/VVVV.DX11.Nodes/Nodes/Geometry/IndexedGeometryBufferJoinNode.cs
	Nodes/VVVV.DX11.Nodes/Nodes/RenderStates/Advanced/DX11SamplerStateNode.cs
	Nodes/VVVV.DX11.Nodes/Nodes/Renderers/Graphics/DX11CubeRendererNode.cs
	Nodes/VVVV.DX11.Nodes/Nodes/Renderers/Graphics/DX11RendererNode_ctrl.cs
	Nodes/VVVV.DX11.Nodes/Nodes/Renderers/Graphics/DX11VolumeRendererNode.cs
	Nodes/VVVV.DX11.Nodes/Nodes/Textures/2D/FromPointerTextureNode.cs
	Nodes/VVVV.DX11.Nodes/Nodes/Textures/2D/ToSharedTextureNode.cs
	vvvv-dx11.sln