Resolve 'collision.com.badlogic.gdx.physics.bullet.collision' issue
Added possibility to override the way of searching for a library on each platform.
Added a VirtualViewport to help with keeping the aspect ratio and
handling a fixed viewport.
Cleaned up the changes.
Getter for canvas element
Merge remote-tracking branch 'upstream/master'
Added listener which runs method beforeSetup before setup of the canvas
and afterSetup after creation of the canvas
Added a flag to enable/disable mesh parts for ModelInstance.
Merge pull request #1465 from jrenner/master

Sprite draw alpha modulation optimization
Update build.gradle

Not sure why this change never made it from https://github.com/libgdx/libgdx-gradle-template/blob/master/android/build.gradle#L2-L3
Merge pull request #1466 from newmanne/patch-1

Update build.gradle
Merge pull request #1430 from Robbiedobbie/master

[gdx-jnigen] Loading libraries without postfix
Added viewports with tests.
Removed the old VirtualViewport utility.
Don't append base local path too early
Use same resolver for dependencies

Fixes #1469
fixed ios build, updated to new ios sdk...
Changed char id number formatting to 6 numbers instead of 5, which was causing issues with japanese fonts with ids larger than 9999.
Merge pull request #1470 from Ncl8/master

Fixed an issue with fonts that use id values larger than 9999
Fix gdx-bullet swigging on case-sensitive systems