Removed OpenGL version linkage, this is now located in platform specific use files.
Removed parameter for drawPoints.
Simplified transform vertex shader. Removed unnecessary vertex shader for drawing lines.
Adapted to change in shader.
Now draws lines with applied transform.
Added transform as parameter.
Removed shader parameter for transform shaders. Line shader now applies transform.
Cleaned code. All calculations for the final transform are now done outside of the vertex shader.
Added transform in shader for point drawing.
Moved transform apply to shader.
Changed parameters.
Added transform for MapLines shader.
Now passes transform when drawing points.
Merge pull request #78 from emilwestergren/master

Cleaned code.