I spent some time trying my hand at animation for our hero. I creted the entire thing in vector format in PhotoShop and hand animated 12 frames of a running animation (I rotoscoped the animation from another, so I totally cheated.)

Anyway, without further ado, I'd like to introduce you to our new hero.

I call him Steve.

Let's make him feel welcome.

Steve was created to conform to the new art pipeline, and as a result a bunch more issues were found that weren't obvious with our current, randomly-sized art. So I spent some time working through those scale issues. Did you know that the boxes on the "select a level" screen were all the wrong size on different platforms? Well, I fixed all the issues I could find if only to ensure that everything was correct and there weren't any other issues lurking about.

Enjoy. (and be kind.. this is my first-ever animation that wasn't based on sin/cos functions :)
WE HAVE MUSIC! :)

Merge branch 'master' of https://github.com/jocelynlih/SwiftGameBook into paul

Conflicts:
	PencilAdventure/PencilAdventure/LevelSelectScene.swift
Merge pull request #34 from jocelynlih/paul

Paul