Did I just nitpick the tipjar? Yes
Add a winrate check to arena pruning
Increase cost of arena2, lift ui.tgtToPos into Effect
Expose etg.Thing
Have AI check expectedDamage > hp
Fippe typo
Another miss at detecting CardInstance
Merge branch 'master' of https://github.com/serprex/openEtG
Changed so arena decks now gain 3 gold on win, and 1 on loss.