FIXING previous messy commit

SimulationTester/EntityDeserializer.cs, SimulationTesterService.cs: MainCamera filtering moved to SimulationTester (it belongs there), ReuniteEntity tries to cope with correct insertion pose of entity (such implementation does well with ref platform and its lidar and kinect)
FIXING cleaning ReferencePlatform2011Entitylatform

EnvironmentBuilder/BoxWorldParser.cs: walls made kinematic, there was no particular reason, except that they never move
EnvironmentBuilder/EnvironmentBuilderService.cs: stupid waiter lidar properties are set via RaycastProperties_FORDB (so that both RaycastProperties_FORDB and RaycastProperties could never be null)
Simulation/SimulatedReferencePlatform2011/ReferencePlatform2011Entitylatform.cs, SimulatedReferencePlatform2011Service.cs: removed all trash concerning control of robot (DriveDistance, etc.), begun construction refactoring, much is yet to be done
Merge branch 'DWA-fixing' into DWA

Conflicts:
	src/Brumba/EnvironmentBuilder/EnvironmentBuilderService.cs
	src/Brumba/Simulation/SimulatedReferencePlatform2011/ReferencePlatform2011Entity.cs
	src/Brumba/SimulationTester/EntityDeserializer.cs
	src/Brumba/SimulationTester/SimulationTesterService.cs
	src/Brumba/SimulationTester/Tests/DwaNavigatorTests.cs
	src/Brumba/SimulationTester/Tests/McLrfLocalizerTests.cs
	tests/mc_lrf_localizer.environ.xml