Initial Commit
Sending lighting on down the line...
Figured out lighting finally
Water has waves, as it should
Added in support for per-block normals
Shadowing working as expected
Sky isn't lit up, SSAO not working:
SSAO on hold, working on reflections
Testing reflections...
SSAO working, will soon make pretty
Tuned SSAO and sun strength and noise function
Moved from simple Phong lighting to Cook-Torance lighting
Specular reflections from the sun working properly. Will soon by physically inspired
Implementing PCF
PCF working perfectly
Working on lighitng kinda
Bloom working pretty well, sky scattering fails for some reason
Committing before starting work on physically-based shading
Shading physically inspired, tuning value
Initial (pretty decent) values for smoothness calculated